Team Fortress 2

Team Fortress 2

The Solid Impact
76561198056885636 2013년 3월 19일 오후 10시 57분
The things im thinkin for The Solid Impact's Statistics
You Have Earned:
THE SOLID IMPACT

+25 Damage

+10 Projectile Speed

- 10 Health

- 10 Speed

- Affected By Gravity

Description:

them scouts better be running like in "Meet The Medic" when they see this.
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23개 댓글 중 1-15개 표시
FenFenFenFenFenFen 2013년 3월 22일 오전 2시 37분 
i think that it should be more along the lines of:

- 50% slower reload
- 20% slower movement speed while in use
- 10% when not in use
- holds 1 projectile
- projectile is affected by gravity
- on contact with enemy: instant kill
- 50% larger splash radius
- 25% more splash damage
- 50% slower firing speed
- hold fire for longer shot (think stickybomb launcher charge mechanic)
- 25% slower weapon switch
- cannot be used to rocketjump
- 25% more fall damage taken
- 75% more damage done falling on enemies
- 25% more health on user
- on deflection, projectile explodes
FenFenFenFenFenFen 님이 마지막으로 수정; 2013년 3월 22일 오전 2시 38분
76561198056885636 2013년 3월 22일 오전 6시 16분 
i think that'll make MVM more easier.
Buffhunks 2013년 4월 10일 오후 7시 25분 
considering that's around 3 times as many stats I've seen on a weapon:
http://wiki.teamfortress.com/w/images/9/94/Engineer_autodejectedtie02.wav
Rhino 2013년 4월 22일 오전 6시 51분 
I think it should be more like

+ 25% damage

+ 15% larger blast radius

+ 10% projectile speed

- 15% movement speed

- 50% clip size

- affected by gravity

- 40% damage to self (like rocket jumping)

I like your description
Danodan 2013년 6월 6일 오전 12시 41분 
+50% Damage bonus
Intantly destroys buildings
+100% projectile speed
10% faster reload time
Knockback effect (equivelant to the Force-A-Nature at point blank)
No blast radius
-25% move speed on wearer
-75% clip size
Can not be used to Rocket Jump

Fires a concrete rod instead of a rocket. Projectile has no exhaust particles.
Danodan 님이 마지막으로 수정; 2013년 6월 6일 오전 12시 43분
76561198056885636 2013년 6월 7일 오전 12시 45분 
or "When used on Rocket Jumping, it will Launch you so High it will kill you."
Offline Soup Man 2014년 2월 24일 오전 6시 44분 
all of these suggestions are incredbily OP.
...
+20% Damage
+20% Explosion Radius
+60% Projectile speed

+40% damage to self
-15% Reload speed
-75% clip size
-15% move speed on wearer
Philcake 2014년 2월 26일 오후 5시 03분 
Just simple stats would do:
+20% Explosion Radius
+40% Projectile speed

-15% Damage
-10% Movement speed

Done, simple and fair. Right?
ThatOneGuy 2014년 5월 30일 오후 3시 41분 
Maybe these stats?
+30% More Damage
+20% Explosion Radius
-15% Movement Speed
-Slower Weapon switch
On Fire: Knock back on soldier. Could possibly be used to keep him in the air when rocket jumping.
Philcake 2014년 5월 30일 오후 4시 59분 
I wouldn't put increased damage with increase radius. It'll be OP.
Sandy 2014년 6월 28일 오전 12시 36분 
Possible stats:
Pros: +15% projectile speed, +50% knockback 10% chance it wont explode and will just knock people out of the way 'till it hits an object (eg. wall,sentry ect)
Cons: When airblasted becomes crocket and homes on you, airblasted rockets are instakills, -30% damage to buildings, when rockets dont explode no damage to targets.
Goat 2014년 10월 8일 오후 2시 24분 
Radioactive Peanuts님이 먼저 게시:
I think it should be more like

+ 25% damage

+ 15% larger blast radius

+ 10% projectile speed

- 15% movement speed

- 50% clip size

- affected by gravity

- 40% damage to self (like rocket jumping)

I like your description
i like this one
Lyth 2014년 11월 15일 오전 4시 24분 
How about we give it the stats of the stock Rocket Launcher, but make it so that the projectile speed is -10% slower however there is +25% damage. Also, -20% damage to self and -5% movement speed.
dead acc 2014년 11월 16일 오전 11시 02분 
Pros
On hit: Knocks back enemy
+20% explosion radius
+15% damage bonus
+25% projectile speed
Cons
-15% max ammo on wearer
-25% clip size
+40% damage to self
Maximiter 2014년 11월 19일 오전 12시 26분 
D 'CW' D Lord of Liquor님이 먼저 게시:
Possible stats:
Pros: +15% projectile speed, +50% knockback 10% chance it wont explode and will just knock people out of the way 'till it hits an object (eg. wall,sentry ect)
Cons: When airblasted becomes crocket and homes on you, airblasted rockets are instakills, -30% damage to buildings, when rockets dont explode no damage to targets.
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