Team Fortress 2

Team Fortress 2

The Solid Impact
The things im thinkin for The Solid Impact's Statistics
You Have Earned:
THE SOLID IMPACT

+25 Damage

+10 Projectile Speed

- 10 Health

- 10 Speed

- Affected By Gravity

Description:

them scouts better be running like in "Meet The Medic" when they see this.
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Exibindo comentários 115 de 23
i think that it should be more along the lines of:

- 50% slower reload
- 20% slower movement speed while in use
- 10% when not in use
- holds 1 projectile
- projectile is affected by gravity
- on contact with enemy: instant kill
- 50% larger splash radius
- 25% more splash damage
- 50% slower firing speed
- hold fire for longer shot (think stickybomb launcher charge mechanic)
- 25% slower weapon switch
- cannot be used to rocketjump
- 25% more fall damage taken
- 75% more damage done falling on enemies
- 25% more health on user
- on deflection, projectile explodes
Última edição por FenFenFenFenFenFen; 22/mar./2013 às 2:38
i think that'll make MVM more easier.
Buffhunks 10/abr./2013 às 19:25 
considering that's around 3 times as many stats I've seen on a weapon:
http://wiki.teamfortress.com/w/images/9/94/Engineer_autodejectedtie02.wav
Rhino 22/abr./2013 às 6:51 
I think it should be more like

+ 25% damage

+ 15% larger blast radius

+ 10% projectile speed

- 15% movement speed

- 50% clip size

- affected by gravity

- 40% damage to self (like rocket jumping)

I like your description
Danodan 6/jun./2013 às 0:41 
+50% Damage bonus
Intantly destroys buildings
+100% projectile speed
10% faster reload time
Knockback effect (equivelant to the Force-A-Nature at point blank)
No blast radius
-25% move speed on wearer
-75% clip size
Can not be used to Rocket Jump

Fires a concrete rod instead of a rocket. Projectile has no exhaust particles.
Última edição por Danodan; 6/jun./2013 às 0:43
or "When used on Rocket Jumping, it will Launch you so High it will kill you."
Offline Soup Man 24/fev./2014 às 6:44 
all of these suggestions are incredbily OP.
...
+20% Damage
+20% Explosion Radius
+60% Projectile speed

+40% damage to self
-15% Reload speed
-75% clip size
-15% move speed on wearer
Philcake 26/fev./2014 às 17:03 
Just simple stats would do:
+20% Explosion Radius
+40% Projectile speed

-15% Damage
-10% Movement speed

Done, simple and fair. Right?
ThatOneGuy 30/mai./2014 às 15:41 
Maybe these stats?
+30% More Damage
+20% Explosion Radius
-15% Movement Speed
-Slower Weapon switch
On Fire: Knock back on soldier. Could possibly be used to keep him in the air when rocket jumping.
Philcake 30/mai./2014 às 16:59 
I wouldn't put increased damage with increase radius. It'll be OP.
Sandy 28/jun./2014 às 0:36 
Possible stats:
Pros: +15% projectile speed, +50% knockback 10% chance it wont explode and will just knock people out of the way 'till it hits an object (eg. wall,sentry ect)
Cons: When airblasted becomes crocket and homes on you, airblasted rockets are instakills, -30% damage to buildings, when rockets dont explode no damage to targets.
A Goat 8/out./2014 às 14:24 
Escrito originalmente por Radioactive Peanuts:
I think it should be more like

+ 25% damage

+ 15% larger blast radius

+ 10% projectile speed

- 15% movement speed

- 50% clip size

- affected by gravity

- 40% damage to self (like rocket jumping)

I like your description
i like this one
Lyth 15/nov./2014 às 4:24 
How about we give it the stats of the stock Rocket Launcher, but make it so that the projectile speed is -10% slower however there is +25% damage. Also, -20% damage to self and -5% movement speed.
dead acc 16/nov./2014 às 11:02 
Pros
On hit: Knocks back enemy
+20% explosion radius
+15% damage bonus
+25% projectile speed
Cons
-15% max ammo on wearer
-25% clip size
+40% damage to self
Maximiter 19/nov./2014 às 0:26 
Escrito originalmente por D 'CW' D Lord of Liquor:
Possible stats:
Pros: +15% projectile speed, +50% knockback 10% chance it wont explode and will just knock people out of the way 'till it hits an object (eg. wall,sentry ect)
Cons: When airblasted becomes crocket and homes on you, airblasted rockets are instakills, -30% damage to buildings, when rockets dont explode no damage to targets.
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