The Solid Impact
Eoks Mar 13, 2013 @ 1:40am
Pointless discussion about possible weapon statistics
I see many people giving ideas for item stats in comment section, which frankly isn't the place for such thing. I would like to hear your opinions on these in more proper area.

So what do you guys think, any ideas?
Last edited by Eoks; Mar 13, 2013 @ 5:02am
Showing 1-15 of 230 comments
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STiX Mar 13, 2013 @ 2:13am 
How about a damage bonus comparable to the Direct Hit with a little more firing-speed at the cost of longer reload times? Of course, this is a little OP as it deals decent splash damage, so tread lightly and adjust the following accordingly...

Shot type: Projectile
Maximum ramp-up 132% @ 140
Base damage 108% @ 112
Maximum fall-off 51% @ 57
Critical 350
Mini-crit 168-194
Attack interval 0.72 s
Reload (first) 1.02 s
Reload (consecutive) 0.94 s
CapoeLarry Mar 13, 2013 @ 3:18am 
that's some realy in depth stats
The_Spy_Killer Mar 13, 2013 @ 3:44am 
how about it being a 2 shot soldier weapon but basicly have a longer reload time, damage boost, and maybe a -15 health for trying to pick up the damn thing?
Rune Mar 13, 2013 @ 3:44am 
From the description he gave i feel like it should give a movement speed pentally and extra damage
Cherrygoround(on a bad pc Mar 13, 2013 @ 3:45am 
-15% move speed -25 % reload speed... +33% clip (+2 rockets) 10% faster shooting rate
3_ Mar 13, 2013 @ 4:51am 
Originally posted by -X52-The_Spy_KillerKS:
how about it being a 2 shot soldier weapon but basicly have a longer reload time, damage boost, and maybe a -15 health for trying to pick up the damn thing?
PERFECT!
Everybody loves cats Mar 13, 2013 @ 5:38am 
-20% movement speed.
+30 damage.
-20 health.
Slower reload time.
+20% Faster projectile speed.
Raoul[GER] Mar 13, 2013 @ 5:44am 
Originally posted by cherrygoround:
-15% move speed -25 % reload speed... +33% clip (+2 rockets) 10% faster shooting rate
Looks like you aren't that good in math. The stock rocket launcher has a clip size of 4, so if you want to have 2 rockets more you need to add 50%, because 50% is the half of 4 ... so 2.
paulytools Mar 13, 2013 @ 6:34am 
Heres my suggestion on what the stats should be if this makes it into the game:

+35% damage bonus
+15% projectile speed
+10% ranged weapon resistance

-50% clip size
-15% movement speed
-50% slower reload speed
-20 max health on wearer


Last edited by paulytools; Mar 13, 2013 @ 6:37am
Destaver Mar 13, 2013 @ 7:02am 
How about having a kit bonus for something or just an item so that when you are killed by melee weapons the person who killed you gets bleeding or something
�Hipnog� Mar 13, 2013 @ 7:03am 
mehhhhh
How about -2 HP every second while active?
15% more DMG
Move speed of a heavy
No random critical hits.
Not too many buffs so it would be balanced
Weegee Mar 13, 2013 @ 7:07am 
How about it makes your jump smaller as a bad side affect...
Doctor Bees Mar 13, 2013 @ 7:12am 
can't rocket jump? decent trade off for the weight aspect, but no one would use it, rocket jumping is to powefull to give up, even for instakill rockets.
ReplacedRose Mar 13, 2013 @ 7:18am 
Mini crits while rocket jumping.
+10-20% Max pirmary ammo on wearer.
+25-50% Clip size.

No random critical hits.
-50% Reload speed.
-10-20% Movment speed.
Onii-chan Drake "AJ" Damage Mar 13, 2013 @ 7:20am 
+15% damage
+10% radius
-15% reloading speed
-10% movement speed
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