Dam Destroyer
Renegade Sep 4, 2013 @ 10:33am
Stats
I know valve wont give a da*m (pun intented) about these stats, but here goes;
Since its called the dam destroyer, I thought it should be a weapon that focuses on destroying buildings. I also decided to add the diamonback mechanic because it fits this weapon well, and its a cool mechanic that is underused. Keeping those thought in mind, while keeping it simple, here is what I came up with;

[+] Stores a gauranteed mini-crit for every building destroyed.
[+] +30% damage against buildings.
[-] -15% damage against players.
Showing 1-15 of 39 comments
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Glazed Sep 5, 2013 @ 10:49pm 
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size
Renegade Sep 8, 2013 @ 9:25pm 
Originally posted by EUI Barfman:
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size

Nice idea :)
Glazed Sep 8, 2013 @ 9:53pm 
Originally posted by Badassassin:
Originally posted by EUI Barfman:
I think since it's a torpedo, you can't shoot multiple shots. You get one shot, then you reload(take another torpedo and jam it in the launcher). That said, it's a torpedo.
+15% damage
+20% projectile speed
+30% blast radius
-75% clip size

Nice idea :)
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.
Renegade Sep 8, 2013 @ 10:34pm 
Originally posted by EUI Barfman:
Originally posted by Badassassin:

Nice idea :)
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.

even better. but maybe even more damage? direct hit gets that much ;/
Glazed Sep 8, 2013 @ 10:35pm 
Originally posted by Badassassin:
Originally posted by EUI Barfman:
Thanks. Now that I think about it, the stats don't seem fun enough.
+25% damage
+30% projectile speed
+50% blast radius

-75% clip size
-50% max primary ammo on wearer
-If you hit yourself= full damage (includes rocket jumping)
Now that would be more interesting.

even better. but maybe even more damage? direct hit gets that much ;/
True, but direct hit's blast radius got nothin' on this.
Renegade Sep 8, 2013 @ 10:56pm 
Originally posted by EUI Barfman:
Originally posted by Badassassin:

even better. but maybe even more damage? direct hit gets that much ;/
True, but direct hit's blast radius got nothin' on this.

thats true
Chris the Communist Mountain Sep 13, 2013 @ 3:48am 
Postitve
When Dam Meter is full +25% Speed and all damage done becomes Mini-crits

Negative
-40% Damage Penalty

NOTE: Dam Meter is filled after 360 Damage is done.
Last edited by Chris the Communist Mountain; Sep 13, 2013 @ 3:49am
Hytrak Oct 6, 2013 @ 12:12pm 
(. )_( ')
Raptor Oct 8, 2013 @ 9:19am 
Good:
+100% Damage to buildings
Bad:
+50% Damage taken from sentries
- Can't Uber
-25% Heal rate
Larry!!! Oct 16, 2013 @ 11:32pm 
think of the stats x10 that whuld be scary
Renegade Oct 20, 2013 @ 8:43pm 
Originally posted by Painis Cupcake:
think of the stats x10 that whuld be scary

Lol
{BBG} Epic Agent Blossom -[FF]- Oct 27, 2013 @ 2:47pm 
Good:
+25 Health on wearer
Random Critical Hits
+50% Damage on Buildings
+50% Damage to Enemy Players
Bad:
-33 Clip size
-30% Damage Penalty
Baging Rabies Oct 29, 2013 @ 4:07pm 
Originally posted by {BBG}Epic Agent Blossom-FF-:
Good:
+25 Health on wearer
Random Critical Hits
+50% Damage on Buildings
+50% Damage to Enemy Players
Bad:
-33 Clip size
-30% Damage Penalty
the -30% damage penalty makes no sense
*raughing* Nov 11, 2013 @ 8:20am 
Pros:
slightly homes in on target (i.e. curves towards them, but doesn't follow them.)
+ 50% clip size
+ 50% damage against buildings
Cons:
15 to 25% damage decrease against players
Last edited by *raughing*; Nov 11, 2013 @ 5:03pm
CyberFan479 Nov 26, 2013 @ 12:38am 
I know torpedos ( or is it torpedoes? ) use compressed air, not rocket propellant, unless engie used some "good engineering" but I give it a shot.

+25% damage vs buildings
On direct hit with building: +20% larger blast radius

-20% projectile speed
-30% damage vs players
-50% clip size
Last edited by CyberFan479; Jan 10 @ 7:36pm
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