cs_docks_go
ianskate  [developer] Mar 9, 2013 @ 7:49am
Bugs & Fixes To Do List
Please reply if you find any issues, bugs, etc

To Do
  • Fix invalid CT Spawn points - Fixed
  • Crate/Barrel prop physics - Fixed
  • Locked vs unlocked doors - Fixed
  • Lower tunnel lighting intensity - Fixed
  • AI issues w/potted plants and dock #2 - Fixed
Last edited by ianskate; Mar 10, 2013 @ 6:10pm
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ianskate  [developer] Mar 9, 2013 @ 1:25pm 
Invalid CT spawn points thanks to Anubis [AM]:

Invalid counterterrorist spawnpoint at (2155.0,-1351.0,-184.0)
Invalid counterterrorist spawnpoint at (2150.0,-932.0,-184.0)
Invalid counterterrorist spawnpoint at (2214.0,-932.0,-184.0)
Invalid counterterrorist spawnpoint at (2219.0,-1351.0,-184.0)
Invalid counterterrorist spawnpoint at (2278.0,-929.0,-184.0)
Invalid counterterrorist spawnpoint at (2283.0,-1348.0,-184.0)
'RZL Mar 9, 2013 @ 4:27pm 
the dynamic barrels on the physic pallets are making annoying sounds, just don't put them on each other. the glow of the lights in the tunnel is way too big. you can't open some doors and others can be opened, pls make it more obvious which doors can't be opened (by red light, decals or overlays). that's it for now
Simber Mar 10, 2013 @ 6:13am 
The Only Thing I can say id that the ai seam to hate this map, and the minimap doesnt work at all.
'RZL Mar 12, 2013 @ 7:23pm 
I played it again today, and it got better :) ... BUT there are simply to many prop_physics in this map, especially barrels, they are fricking everywhere, and some of them are floating in mid air until you shoot them. Just delete some of these little suckers, nobody is going to miss them :)
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