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Frozen Endzone
Lunick Mar 17, 2013 @ 3:27am
Why Greenlight?
Yes I commented but I think as a discussion this won't get missed...

You guys made the very successful Frozen Synapse, why are you going through Greenlight? Was that your own choice or Valves?
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nervous_testpilot  [developer] Mar 17, 2013 @ 4:30am 
Hi Lunick,

This was our choice for a number of different reasons...

We can get direct feedback on what people actually think of the game

We can start building up a community on Steam and have a centralised place to release updates and info through development

We believe in Frozen Endzone a great deal. It is a very personal game for us and we want it to succeed in its own right: having it voted onto Steam by the community would mean a lot to us as a vote of confidence

Greenlight is awesome and if slightly more established devs use it then that will benefit everyone. We want to support what Valve are doing

Cheers
Lunick Mar 17, 2013 @ 4:38am 
Well, I wish you guys goodluck then!
nervous_testpilot  [developer] Mar 17, 2013 @ 7:49am 
Thanks!
S1D3W1ND3R Mar 17, 2013 @ 11:42am 
Looking forward to another piece of gaming history. Have fun with it.
ShdwFlm Mar 17, 2013 @ 1:21pm 
Great answer about using Greenlight! I'm glad we can be a small part of the process. I'll do my part by spreading the word, and feverishly playing the Alpha whenever it's available. =)
nervous_testpilot  [developer] Mar 17, 2013 @ 3:06pm 
Yep, spreading the word is immensely helpful - thanks.
Billick Mar 18, 2013 @ 5:32am 
Thanks for the explanation, as I had also wondered about that. Good luck with the game. I'm really looking forward to this one.
TioFuMLK Mar 19, 2013 @ 8:27pm 
So this game could've skipped Greenlight but it didn't? I don't wanna be a ♥♥♥♥, but there are lots of great games waiting to be greenlit, and we'll have one less this month because you guys are all but guaranted a spot on the list.
But I don't blame you guys, it's just Greenlight that is terrible. Good luck with your game.
Wikzo Mar 20, 2013 @ 12:42pm 
I really like the concept. Looking forward to/hoping for a beta in the near-coming future :)

It looks like some kind of mix between Frozen Synapse, Mario Strikers Charged Football and the Pro-Bending Tournament game in the cartoon series Avatar: The Legend of Korra.

Do you plan on having different abilities, such as jetpack flying, laser shooting, or other stuff?
nervous_testpilot  [developer] Mar 20, 2013 @ 1:37pm 
Originally posted by TioFuMLK:
there are lots of great games waiting to be greenlit

Hey - I don't think we're precluding other games from getting accepted on Greenlight - it really is up to Valve what they do with the system and they wouldn't let anything unfair happen. This is a system for bringing stuff to their attention - they still call all the shots. At the moment, I can see from internal stats that we're somewhat competitive with other games on here but we're hardly dominating. Seems like a very level playing field to me.

Originally posted by WikzoDK:
Do you plan on having different abilities, such as jetpack flying, laser shooting, or other stuff?

Nothing along those lines - there will be units that specialise in different roles, like blocking or catching, and there will be upgrades / buffs for units in single player. I think the aesthetic is a tiny bit less fantastical than the things you're suggesting - the emphasis will be on big epic catches and tackles, rather than anything like jetpacks or lasers. Nothing is totally set in stone yet, though, so I'll think about the direction on that stuff.
Fractured Mar 20, 2013 @ 4:16pm 
Don't do it! Keep it simple, and awesome like Synapse.
ThreeSon Mar 30, 2013 @ 3:31am 
Originally posted by TioFuMLK:
So this game could've skipped Greenlight but it didn't? I don't wanna be a ♥♥♥♥, but there are lots of great games waiting to be greenlit, and we'll have one less this month because you guys are all but guaranted a spot on the list.
But I don't blame you guys, it's just Greenlight that is terrible. Good luck with your game.

I agree with this. Maybe Valve will give another game a slot on top of yours, but at the same time, there are a ton of worthy titles on here from new developers that need a shot. For that, I kind of wish you had made a page elsewhere if your primary interest is to simply build a community.
Last edited by ThreeSon; Mar 30, 2013 @ 3:32am
nervous_testpilot  [developer] Mar 30, 2013 @ 3:11pm 
There isn't a finite number of possible slots on Steam. It's flattering that you feel the game will be such an automatic success, but honestly we are not preventing anyone else from doing anything. It's somewhat ridiculous to suggest that.

If we bring more traffic to Greenlight somehow, more people will look at all the games on here! Greenlight is far from zero sum.
Last edited by nervous_testpilot; Mar 30, 2013 @ 3:16pm
ThreeSon Mar 30, 2013 @ 6:12pm 
Originally posted by nervous_testpilot:
There isn't a finite number of possible slots on Steam. It's flattering that you feel the game will be such an automatic success, but honestly we are not preventing anyone else from doing anything. It's somewhat ridiculous to suggest that.

If we bring more traffic to Greenlight somehow, more people will look at all the games on here! Greenlight is far from zero sum.

There aren't a finite number of slots on Steam, but there is a limit to how many games Valve's servers can handle for release each month. They base their Greenlight acceptance schedule around that limit. I'm not sure exactly how they will handle your submission. you've already shown the ability to make, sell, and market a game on Steam, so it's not necessary for you to go through the process anymore. Maybe they'll Greenlight 11 games instead of 10 for the next round and yours will be one, so no other developer will have lost a slot and it will be fine.

I guess the ideal solution is to allow all developers to build "community pages" on Steam, including those that don't need Greenlight. That way you can get the exposure and feedback you need without any worry of interfering with the devs that are required to be here.

I had a question earlier about the DRM for Frozen Endzone: Will it work the same way as Synapse did (account and login required for online play, but not for offline single-player)?
Last edited by ThreeSon; Mar 30, 2013 @ 6:13pm
nervous_testpilot  [developer] Mar 31, 2013 @ 6:53am 
Yes, you'll need an account to play online. Single player will be entirely offline, so it'll be effectively the same as Frozen Synapse.

Obviously, I can't comment for Valve but I don't believe that any aspects of Greenlight are determined by the capacity of Steam's servers. You seem very determined to see this as being based around hard limits: that's not the case.

Again, Greenlight is a system that allows the Steam community to give information to Valve about specific titles. When, or whether, they chose to release those titles is entirely up to them. I find the implication that we're "interfering" with other devs pretty concerning: I don't think there is any evidence to suggest that Endzone is doing that.
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