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Planet Explorers
SGT R Lee Ermey Dec 18, 2013 @ 12:55pm
.7 Will Be out Soon - Completely Redesigned
They rewrote almost everything and made so many more changes its crazy. They hit a few snags but I think maybe by the end of the year we'll see .7.

It adds all sorts of crazy stuff like jetpacks, wings, grass, up to 4 companions that follow you to help fight.

I think maybe once .7 goes out and maybe is stable enough this game should get early access. This is one of the few gems out there that really really deserves a lot of support. With a small staff these guys have blown others out of the water like starforge etc.
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SGT R Lee Ermey Dec 18, 2013 @ 12:56pm 
Here is an update to the list - oh yeah its going to be 64bit too

Recreated Creation Editor, allowing many more features including custom textures, rotating templates
Iso Converter to convert old Isos to the new system
New grass system
New tree types and models
New redstone canyon biome
New desert biome
New set environments
New storyline extensions and missions
New NPC characters
Glider
Jetpack
Grappling gun
Parachute
10+ New land animals
New fish types
New enemy types
New mineral layout
Mineralogical scanner
Tweaked terrain textures
NPC characters can now sleep, eat, work, defend, and communicatewith each other
Followers can follow in formation
Followers job system
Followers can throw grenade
Grenade can damage terrain
Chen can now shoot (yay)
Up to 4 followers
New NPC display UI
Drone folower for a NPC
New building system with 0.5 meter blocks and angles with 24+ types of blocks
Ability to save new building system blocks
New texture types for building system
Colony buildings now use block system
Colony buildings are now defined by objects within and not the entire building from the Creation Editor
Fertilizer sprayer
Ability to plant crops
Ability to get seeds and fruits from some plants
Crops have growth cycle
CPU voxel based rendering option (in options)
Fixed various story bugs
Random towns in Adventure Mode
NPCs in Adventure Mode
Missions in Adventure Mode
Adventure mode starts with basic items
Redid animal spawn code
New player attack animations
New player inertia based animation
Versus mode in Multiplayer
Better administration abilities in multiplayer (ban, delete, clean, block, etc.)
Max ocean view distance is now set to terrain distance
New alien animations
New player and NPC idle animations
Changed world map to 3D vector map
NPC behavior system in colony
Shorter day/night cycles in multiplayer
Sleep and food influences hp
Added world map to Adventure Mode and Multiplayer
Giant robot enemy in Adventure Mode
New second moon in the sky
New third moon in the sky
Invert mouse in gun mode
Invert mouse in FP mode
Can run into alien troops in the wild
Salt
Sugar
Able to get water
Solar power generator
Able to recharge batteries
HaTsUnE_NeKo Dec 18, 2013 @ 1:22pm 
wow
Dracogeek Dec 18, 2013 @ 5:11pm 
I can't wait. I will definitely be buying this when it's available on Steam.
skiiwa Dec 18, 2013 @ 10:22pm 
Hmmm!
SGT R Lee Ermey Dec 19, 2013 @ 8:53am 
Should be out on Monday or Tuesday I guess. I guess they fixed some of the problems but the 64bit will be delayed because its a major issue with the Unity engine in which they have to fix.
Chasalin Dec 24, 2013 @ 2:14am 
quote from the forum: "but one version will be out before Christmas one way or another" ;)
Elenoe Dec 25, 2013 @ 5:12am 
Last edited by Elenoe; Dec 25, 2013 @ 5:13am
Doug Rattmann (B.S.R) Dec 26, 2013 @ 11:03am 
**Dies form awesome-ton**
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