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FoV, Mouse Accel, Etc, Fixes
Okay, so UDK games have a crapton of config files. Edit these two specific files as follows:

Eleusis > UDKGame > Config > Go here

1. Edit UDKELPlayerInput.ini and add this to the end with your desired FoV (It's horizontal value):
Bindings=(Name="N",Command="FOV 110",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)

2. Also edit DefaultELPlayerInput.ini in the same folder, with the same binding.

You can also choose whichever key you would like for the binding, just be careful not to override something else you may use. Pressing that key in-game will now change the FoV accordingly.

To remove mouse accel edit the same files (both of them) at the top to:

Also change (in both files) LookRightScale and LookUpScale to have the same absolute value. I.E. simply change LookUpScale to -300. This will make it so moving the mouse up and down has the same speed as left to right.

And there we have it. A game which more compliments playing on a PC. The sad facts that this engine was purported to be engineered with consoles in mind. The default settings are typical of controller use. Mouse accel helps analog sticks not be so sluggish. Making vertical sensitivity slower helps analog movement by making it not feel so out of control with accidentally going up or down too fast. Especially considering most console First Person games tend to limit look verticality as it tends to be more difficult. Lower FoVs are also more suitable to sitting farther away, as on a couch. None of these things truely belong on a PC.
Laatst bewerkt door Bloodshot; 3 okt 2013 om 11:50