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INFRA
Game engine
Just wondering, what kind of engine will this be running on? I mistook it as a Half-life 2 mod from the thumb nail.
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fláráðr ljós  [δημιουργός] 18 Φεβ 2013 στις 1:12πμ 
Well, you're kind of right. It's currently running on the Alien Swarm branch of the Source Engine. It's the same engine as Half-Life 2, but a newer version of it.

We've pretty much replaced all of the models and materials with our own, so it might be a bit hard to recognize.
Oskutin  [δημιουργός] 18 Φεβ 2013 στις 7:15πμ 
If we get this throught Greenlight, we'll might be able to get the newest engine.
Thought it might be the source engine. The design looks really good so far, expecially the water.
Looks awesome, the source engine has a really good visual style. I can't wait
Yup, the lightning is pretty well done! But im concerned about the amount of particles... (For example: The dirt/dust from the ceiling or the fire in the tunnel) As i played HL2:Ep2, i think the fog at the water really decreased my FPS and caused mini-lags. Still, im looking forward to the puzzles!
I'm not sure what would be involved for third-parties to do this, but since Source can run on Mac (and now Linux) would you guys be willing to look into builds for platforms other than Windows?
@ScottyB perhaps.

@Uuo the fog in the water shouldn't decrease your FPS one bit, seeing as it's simple pixel fog... I would think the water reflection would be much more demanding. Nevertheless, the Alien Swarm branch of Source benefits from many optimizations that were added to Source since EP2.
The navigation reminds me of Grimrock - I wonder if it's from the same people or if the controls are similar.
Lukrieg  [δημιουργός] 7 Μαρ 2013 στις 6:55μμ 
@Cyclops The movement is not similar to Grimrock. Movement is similar to first person shooters.
isnt the newer engine the portal 2 one?
Αναρτήθηκε αρχικά από maggintons:
isnt the newer engine the portal 2 one?
I think portal 2 used a different one. smething with Havok physics i think, Not positive.
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