Ця гра була схвалена спільнотою!

Спільнота продемонструвала свою зацікавленість цією грою. Valve зв’язалися з розробником та розпочали підготовку до релізу гри у Steam.

INFRA
Lukrieg  [розробник] 13 кві 2013 о 13:22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
Показані коментарі 115 із 77
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My-nameisarre 23 кві 2013 о 3:32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 кві 2013 о 16:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 тра 2013 о 9:12 
Err, everything?
Herr Gamer [GiB] 6 тра 2013 о 8:00 
Rich Storyline :D
Oskutin  [розробник] 6 тра 2013 о 15:24 
Цитата допису DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [розробник] 6 тра 2013 о 15:25 
Цитата допису Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7 тра 2013 о 13:36 
Easter Eggs?
Oskutin  [розробник] 7 тра 2013 о 13:49 
A lot.
I See Nothing 10 тра 2013 о 10:17 
Chest and Feet ???
Oskutin  [розробник] 10 тра 2013 о 12:47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 тра 2013 о 10:40 
ok cool any idea on when the demo is coming
Chino_Gaming 12 тра 2013 о 15:31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [розробник] 12 тра 2013 о 15:41 
The game has kebab.
And nothing can beat the kebab :v
Автор останньої редакції: Oskutin; 12 тра 2013 о 15:46
sgt_match 13 тра 2013 о 8:50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [розробник] 13 тра 2013 о 11:15 
We have storyline already written, but i don't want to leak it too much.
Показані коментарі 115 із 77
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