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INFRA
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Lukrieg  [geliştirici] 13 Nis 2013 @ 1:22pm
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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91 yorumdan 1 ile 15 arası gösteriliyor
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Err, everything?
Rich Storyline :D
Oskutin  [geliştirici] 6 May 2013 @ 3:24pm 
DBBmaster1 tarafından gönderilen ileti:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [geliştirici] 6 May 2013 @ 3:25pm 
Herr Gamer tarafından gönderilen ileti:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Easter Eggs?
Oskutin  [geliştirici] 7 May 2013 @ 1:49pm 
A lot.
Chest and Feet ???
Oskutin  [geliştirici] 10 May 2013 @ 12:47pm 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
ok cool any idea on when the demo is coming
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [geliştirici] 12 May 2013 @ 3:41pm 
The game has kebab.
And nothing can beat the kebab :v
En son Oskutin tarafından düzenlendi; 12 May 2013 @ 3:46pm
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [geliştirici] 13 May 2013 @ 11:15am 
We have storyline already written, but i don't want to leak it too much.
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91 yorumdan 1 ile 15 arası gösteriliyor
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