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INFRA
 กระทู้นี้ถูกปักหมุด เพราะฉะนั้นอาจเป็นกระทู้สำคัญ
Lukrieg  [ผู้พัฒนา] 13 เม.ย. 2013 @ 1:22pm
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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กำลังแสดง 1-15 จาก 91 ความเห็น
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Err, everything?
Rich Storyline :D
Oskutin  [ผู้พัฒนา] 6 พ.ค. 2013 @ 3:24pm 
โพสต์ดั้งเดิมโดย DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [ผู้พัฒนา] 6 พ.ค. 2013 @ 3:25pm 
โพสต์ดั้งเดิมโดย Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Easter Eggs?
Oskutin  [ผู้พัฒนา] 7 พ.ค. 2013 @ 1:49pm 
A lot.
Chest and Feet ???
Oskutin  [ผู้พัฒนา] 10 พ.ค. 2013 @ 12:47pm 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
ok cool any idea on when the demo is coming
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [ผู้พัฒนา] 12 พ.ค. 2013 @ 3:41pm 
The game has kebab.
And nothing can beat the kebab :v
ได้รับการแก้ไขครั้งสุดท้ายโดย Oskutin; 12 พ.ค. 2013 @ 3:46pm
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [ผู้พัฒนา] 13 พ.ค. 2013 @ 11:15am 
We have storyline already written, but i don't want to leak it too much.
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กำลังแสดง 1-15 จาก 91 ความเห็น
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