這個遊戲在社群的幫助下已經通過了 Greenlight!

社群的迴響表示了他們對這款遊戲的興趣。Valve 已經和該開發人員聯繫 Steam 發行事宜。

INFRA
Lukrieg  [開發人員] 2013 年 04 月 13 日 @ 下午 1 時 22 分
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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My-nameisarre 2013 年 04 月 23 日 @ 上午 3 時 32 分 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 2013 年 04 月 23 日 @ 下午 4 時 24 分 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 2013 年 05 月 4 日 @ 上午 9 時 12 分 
Err, everything?
Herr Gamer 2013 年 05 月 6 日 @ 上午 8 時 00 分 
Rich Storyline :D
Oskutin  [開發人員] 2013 年 05 月 6 日 @ 下午 3 時 24 分 
DBBmaster1 發表:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [開發人員] 2013 年 05 月 6 日 @ 下午 3 時 25 分 
Herr Gamer 發表:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 2013 年 05 月 7 日 @ 下午 1 時 36 分 
Easter Eggs?
Oskutin  [開發人員] 2013 年 05 月 7 日 @ 下午 1 時 49 分 
A lot.
I See Nothing 2013 年 05 月 10 日 @ 上午 10 時 17 分 
Chest and Feet ???
Oskutin  [開發人員] 2013 年 05 月 10 日 @ 下午 12 時 47 分 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 2013 年 05 月 11 日 @ 上午 10 時 40 分 
ok cool any idea on when the demo is coming
Chino_Gaming 2013 年 05 月 12 日 @ 下午 3 時 31 分 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [開發人員] 2013 年 05 月 12 日 @ 下午 3 時 41 分 
The game has kebab.
And nothing can beat the kebab :v
最後修改者:Oskutin; 2013 年 05 月 12 日 @ 下午 3 時 46 分
sgt_match 2013 年 05 月 13 日 @ 上午 8 時 50 分 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [開發人員] 2013 年 05 月 13 日 @ 上午 11 時 15 分 
We have storyline already written, but i don't want to leak it too much.
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