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INFRA
Lukrieg  [开发者] 2013年4月13日下午1:22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
正在显示第 1 - 15 条,共 77 条留言
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My-nameisarre 2013年4月23日上午3:32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 2013年4月23日下午4:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 2013年5月4日上午9:12 
Err, everything?
Herr Gamer [GiB] 2013年5月6日上午8:00 
Rich Storyline :D
Oskutin  [开发者] 2013年5月6日下午3:24 
引用自 DBBmaster1
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [开发者] 2013年5月6日下午3:25 
引用自 Herr Gamer
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 2013年5月7日下午1:36 
Easter Eggs?
Oskutin  [开发者] 2013年5月7日下午1:49 
A lot.
I See Nothing 2013年5月10日上午10:17 
Chest and Feet ???
Oskutin  [开发者] 2013年5月10日下午12:47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 2013年5月11日上午10:40 
ok cool any idea on when the demo is coming
Chino_Gaming 2013年5月12日下午3:31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [开发者] 2013年5月12日下午3:41 
The game has kebab.
And nothing can beat the kebab :v
最后由 Oskutin 编辑于; 2013年5月12日下午3:46
sgt_match 2013年5月13日上午8:50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [开发者] 2013年5月13日上午11:15 
We have storyline already written, but i don't want to leak it too much.
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