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INFRA
 Ten wątek został przypięty, więc pewnie jest ważny
Lukrieg  [autor] 13 kwietnia 2013 o 13:22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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Wyświetlanie 1-15 z 91 komentarzy
My-nameisarre 23 kwietnia 2013 o 3:32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Directorscar 23 kwietnia 2013 o 16:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 maja 2013 o 9:12 
Err, everything?
Herr Gamer 6 maja 2013 o 8:00 
Rich Storyline :D
Oskutin  [autor] 6 maja 2013 o 15:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [autor] 6 maja 2013 o 15:25 
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Axelrod 7 maja 2013 o 13:36 
Easter Eggs?
Oskutin  [autor] 7 maja 2013 o 13:49 
A lot.
I See Nothing 10 maja 2013 o 10:17 
Chest and Feet ???
Oskutin  [autor] 10 maja 2013 o 12:47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 maja 2013 o 10:40 
ok cool any idea on when the demo is coming
Chino_Gaming 12 maja 2013 o 15:31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [autor] 12 maja 2013 o 15:41 
The game has kebab.
And nothing can beat the kebab :v
Ostatnio edytowany przez: Oskutin; 12 maja 2013 o 15:46
sgt_match 13 maja 2013 o 8:50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [autor] 13 maja 2013 o 11:15 
We have storyline already written, but i don't want to leak it too much.
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