コミュニティがこのゲームを Greenlit に選びました!

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INFRA
Lukrieg  [開発者] 2013年4月13日 13時22分
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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My-nameisarre 2013年4月23日 3時32分 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 2013年4月23日 16時24分 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 2013年5月4日 9時12分 
Err, everything?
Herr Gamer 2013年5月6日 8時00分 
Rich Storyline :D
Oskutin  [開発者] 2013年5月6日 15時24分 
DBBmaster1 の投稿を引用:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [開発者] 2013年5月6日 15時25分 
Herr Gamer の投稿を引用:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 2013年5月7日 13時36分 
Easter Eggs?
Oskutin  [開発者] 2013年5月7日 13時49分 
A lot.
I See Nothing 2013年5月10日 10時17分 
Chest and Feet ???
Oskutin  [開発者] 2013年5月10日 12時47分 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 2013年5月11日 10時40分 
ok cool any idea on when the demo is coming
Chino_Gaming 2013年5月12日 15時31分 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [開発者] 2013年5月12日 15時41分 
The game has kebab.
And nothing can beat the kebab :v
最近の変更はOskutinが行いました; 2013年5月12日 15時46分
sgt_match 2013年5月13日 8時50分 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [開発者] 2013年5月13日 11時15分 
We have storyline already written, but i don't want to leak it too much.
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