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INFRA
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
Lukrieg  [sviluppatore] 13 apr 2013, ore 13:22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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Visualizzazione di 1-15 commenti su 91
My-nameisarre 23 apr 2013, ore 3:32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 apr 2013, ore 16:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 mag 2013, ore 9:12 
Err, everything?
Herr Gamer 6 mag 2013, ore 8:00 
Rich Storyline :D
Oskutin  [sviluppatore] 6 mag 2013, ore 15:24 
Messaggio originale di DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [sviluppatore] 6 mag 2013, ore 15:25 
Messaggio originale di Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Axelrod 7 mag 2013, ore 13:36 
Easter Eggs?
Oskutin  [sviluppatore] 7 mag 2013, ore 13:49 
A lot.
I See Nothing 10 mag 2013, ore 10:17 
Chest and Feet ???
Oskutin  [sviluppatore] 10 mag 2013, ore 12:47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 mag 2013, ore 10:40 
ok cool any idea on when the demo is coming
Chino_Gaming 12 mag 2013, ore 15:31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [sviluppatore] 12 mag 2013, ore 15:41 
The game has kebab.
And nothing can beat the kebab :v
Ultima modifica da Oskutin; 12 mag 2013, ore 15:46
sgt_match 13 mag 2013, ore 8:50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [sviluppatore] 13 mag 2013, ore 11:15 
We have storyline already written, but i don't want to leak it too much.
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