Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

INFRA
Lukrieg  [δημιουργός] 13 Απρ, 2013 @ 1:22μμ
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
Εμφάνιση 1-15 από 77 σχόλια
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My-nameisarre 23 Απρ, 2013 @ 3:32πμ 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 Απρ, 2013 @ 4:24μμ 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 Μαϊ, 2013 @ 9:12πμ 
Err, everything?
Herr Gamer [GiB] 6 Μαϊ, 2013 @ 8:00πμ 
Rich Storyline :D
Oskutin  [δημιουργός] 6 Μαϊ, 2013 @ 3:24μμ 
Αναρτήθηκε αρχικά από DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [δημιουργός] 6 Μαϊ, 2013 @ 3:25μμ 
Αναρτήθηκε αρχικά από Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7 Μαϊ, 2013 @ 1:36μμ 
Easter Eggs?
Oskutin  [δημιουργός] 7 Μαϊ, 2013 @ 1:49μμ 
A lot.
I See Nothing 10 Μαϊ, 2013 @ 10:17πμ 
Chest and Feet ???
Oskutin  [δημιουργός] 10 Μαϊ, 2013 @ 12:47μμ 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 Μαϊ, 2013 @ 10:40πμ 
ok cool any idea on when the demo is coming
Chino_Gaming 12 Μαϊ, 2013 @ 3:31μμ 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [δημιουργός] 12 Μαϊ, 2013 @ 3:41μμ 
The game has kebab.
And nothing can beat the kebab :v
Τελευταία επεξεργασία από Oskutin; 12 Μαϊ, 2013 @ 3:46μμ
sgt_match 13 Μαϊ, 2013 @ 8:50πμ 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [δημιουργός] 13 Μαϊ, 2013 @ 11:15πμ 
We have storyline already written, but i don't want to leak it too much.
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