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Lukrieg  [Entwickler] 13. Apr. 2013 um 13:22 Uhr
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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Beiträge 115 von 91
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Directorscar 23. Apr. 2013 um 16:24 Uhr 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4. Mai 2013 um 9:12 Uhr 
Err, everything?
Rich Storyline :D
Oskutin  [Entwickler] 6. Mai 2013 um 15:24 Uhr 
Ursprünglich geschrieben von DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [Entwickler] 6. Mai 2013 um 15:25 Uhr 
Ursprünglich geschrieben von Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Axelrod 7. Mai 2013 um 13:36 Uhr 
Easter Eggs?
Oskutin  [Entwickler] 7. Mai 2013 um 13:49 Uhr 
A lot.
Chest and Feet ???
Oskutin  [Entwickler] 10. Mai 2013 um 12:47 Uhr 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
ok cool any idea on when the demo is coming
Chino_Gaming 12. Mai 2013 um 15:31 Uhr 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [Entwickler] 12. Mai 2013 um 15:41 Uhr 
The game has kebab.
And nothing can beat the kebab :v
Zuletzt bearbeitet von Oskutin; 12. Mai 2013 um 15:46 Uhr
sgt_match 13. Mai 2013 um 8:50 Uhr 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [Entwickler] 13. Mai 2013 um 11:15 Uhr 
We have storyline already written, but i don't want to leak it too much.
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Beiträge 115 von 91
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