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INFRA
Lukrieg  [développeur] 13 avr 2013 à 13h22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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My-nameisarre 23 avr 2013 à 3h32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 avr 2013 à 16h24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 mai 2013 à 9h12 
Err, everything?
Herr Gamer 6 mai 2013 à 8h00 
Rich Storyline :D
Oskutin  [développeur] 6 mai 2013 à 15h24 
DBBmaster1 a écrit :
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [développeur] 6 mai 2013 à 15h25 
Herr Gamer a écrit :
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7 mai 2013 à 13h36 
Easter Eggs?
Oskutin  [développeur] 7 mai 2013 à 13h49 
A lot.
I See Nothing 10 mai 2013 à 10h17 
Chest and Feet ???
Oskutin  [développeur] 10 mai 2013 à 12h47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 mai 2013 à 10h40 
ok cool any idea on when the demo is coming
Chino_Gaming 12 mai 2013 à 15h31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [développeur] 12 mai 2013 à 15h41 
The game has kebab.
And nothing can beat the kebab :v
Dernière modification de Oskutin; 12 mai 2013 à 15h46
sgt_match 13 mai 2013 à 8h50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [développeur] 13 mai 2013 à 11h15 
We have storyline already written, but i don't want to leak it too much.
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