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INFRA
Lukrieg  [kehittäjä] 13. huhti, 2013 13.22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
Näytetään 1-15 / 77 kommentista
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My-nameisarre 23. huhti, 2013 3.32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23. huhti, 2013 16.24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4. touko, 2013 9.12 
Err, everything?
Herr Gamer [GiB] 6. touko, 2013 8.00 
Rich Storyline :D
Oskutin  [kehittäjä] 6. touko, 2013 15.24 
DBBmaster1 lähetti viestin:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [kehittäjä] 6. touko, 2013 15.25 
Herr Gamer lähetti viestin:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7. touko, 2013 13.36 
Easter Eggs?
Oskutin  [kehittäjä] 7. touko, 2013 13.49 
A lot.
I See Nothing 10. touko, 2013 10.17 
Chest and Feet ???
Oskutin  [kehittäjä] 10. touko, 2013 12.47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11. touko, 2013 10.40 
ok cool any idea on when the demo is coming
Chino_Gaming 12. touko, 2013 15.31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [kehittäjä] 12. touko, 2013 15.41 
The game has kebab.
And nothing can beat the kebab :v
Viimeisin muokkaaja on Oskutin; 12. touko, 2013 15.46
sgt_match 13. touko, 2013 8.50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [kehittäjä] 13. touko, 2013 11.15 
We have storyline already written, but i don't want to leak it too much.
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