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INFRA
Lukrieg  [ontwikkelaar] 13 apr 2013 om 1:22nm
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
1-15 van 77 reacties weergegeven
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My-nameisarre 23 apr 2013 om 3:32vm 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 apr 2013 om 4:24nm 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 mei 2013 om 9:12vm 
Err, everything?
Herr Gamer [GiB] 6 mei 2013 om 8:00vm 
Rich Storyline :D
Oskutin  [ontwikkelaar] 6 mei 2013 om 3:24nm 
Origineel geplaatst door DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [ontwikkelaar] 6 mei 2013 om 3:25nm 
Origineel geplaatst door Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7 mei 2013 om 1:36nm 
Easter Eggs?
Oskutin  [ontwikkelaar] 7 mei 2013 om 1:49nm 
A lot.
I See Nothing 10 mei 2013 om 10:17vm 
Chest and Feet ???
Oskutin  [ontwikkelaar] 10 mei 2013 om 12:47nm 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 mei 2013 om 10:40vm 
ok cool any idea on when the demo is coming
Chino_Gaming 12 mei 2013 om 3:31nm 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [ontwikkelaar] 12 mei 2013 om 3:41nm 
The game has kebab.
And nothing can beat the kebab :v
Laatst bewerkt door Oskutin; 12 mei 2013 om 3:46nm
sgt_match 13 mei 2013 om 8:50vm 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [ontwikkelaar] 13 mei 2013 om 11:15vm 
We have storyline already written, but i don't want to leak it too much.
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