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Lukrieg  [udvikler] 13. apr 2013 kl. 13:22
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
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Viser 1-15 af 91 kommentarer
My-nameisarre 23. apr 2013 kl. 3:32 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Directorscar 23. apr 2013 kl. 16:24 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4. maj 2013 kl. 9:12 
Err, everything?
Herr Gamer 6. maj 2013 kl. 8:00 
Rich Storyline :D
Oskutin  [udvikler] 6. maj 2013 kl. 15:24 
Oprindeligt skrevet af DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [udvikler] 6. maj 2013 kl. 15:25 
Oprindeligt skrevet af Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
Axelrod 7. maj 2013 kl. 13:36 
Easter Eggs?
Oskutin  [udvikler] 7. maj 2013 kl. 13:49 
A lot.
I See Nothing 10. maj 2013 kl. 10:17 
Chest and Feet ???
Oskutin  [udvikler] 10. maj 2013 kl. 12:47 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11. maj 2013 kl. 10:40 
ok cool any idea on when the demo is coming
Chino_Gaming 12. maj 2013 kl. 15:31 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [udvikler] 12. maj 2013 kl. 15:41 
The game has kebab.
And nothing can beat the kebab :v
Sidst redigeret af Oskutin; 12. maj 2013 kl. 15:46
sgt_match 13. maj 2013 kl. 8:50 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [udvikler] 13. maj 2013 kl. 11:15 
We have storyline already written, but i don't want to leak it too much.
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