Тази игра получи зелена светлина от общността.

Общността показа интереса си към играта. Valve са се свързали с този разработчик, за да се придвижи излизането ѝ в Steam.

INFRA
Lukrieg  [разработчик] 13 април 2013 в 1:22 следобед
What do you want to see most out of INFRA?
Fluid gameplay, detailed graphics, rich storyline, ect? Let us know!
Показване на 1-15 от 87 коментара
< >
My-nameisarre 23 април 2013 в 3:32 сутринта 
A great soundtrack that comparing to the story-line gets just greater and greater. :-)
Scimitar1337 23 април 2013 в 4:24 следобед 
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
Eorekan 4 май 2013 в 9:12 сутринта 
Err, everything?
Herr Gamer 6 май 2013 в 8:00 сутринта 
Rich Storyline :D
Oskutin  [разработчик] 6 май 2013 в 3:24 следобед 
Първоначално публикувано от DBBmaster1:
A soundtrack that helps set the mode of the area and what is happening in game at the moment and fluid gameplay with controls that are simple to use.
We have own OST already.
Oskutin  [разработчик] 6 май 2013 в 3:25 следобед 
Първоначално публикувано от Herr Gamer:
Rich Storyline :D
The story is pretty interesting already, bu we had some talks to give it even more depth.
gregar66 7 май 2013 в 1:36 следобед 
Easter Eggs?
Oskutin  [разработчик] 7 май 2013 в 1:49 следобед 
A lot.
I See Nothing 10 май 2013 в 10:17 сутринта 
Chest and Feet ???
Oskutin  [разработчик] 10 май 2013 в 12:47 следобед 
Yes, but you can't see it in the soon coming gameplay sneek peek.
Developing full body awareness takes some time.
I See Nothing 11 май 2013 в 10:40 сутринта 
ok cool any idea on when the demo is coming
Chino_Gaming 12 май 2013 в 3:31 следобед 
The game is definitely interesting to start off with, although there needs to be in game mechanics that enable the user to stick around til the very end. I Thunbs up this game because I see massive potential. I think keep this great original soundtrack, keep the story intriguing and have a character based system where you only have everything the game has to offer by slowly unlocking / leveling up so that by the end you've gradually been spoon fed all the game mechanics. Now days gamers get bored quick. :)
Oskutin  [разработчик] 12 май 2013 в 3:41 следобед 
The game has kebab.
And nothing can beat the kebab :v
Последно редактиран от Oskutin; 12 май 2013 в 3:46 следобед
sgt_match 13 май 2013 в 8:50 сутринта 
I am most intersted in the storyline because protecting stuctures, rather than destroying them has potential to be a real slog without motivation. The button pushing needs to be tightened quite a bit it looked a bit clunky. The gameplay felt a bit too linear. Then again, at this early stage, much is likely to change. However, given puzzle solving nature of the game, I would say that content is king. Why do I want to prevent the destruction of a city?
Oskutin  [разработчик] 13 май 2013 в 11:15 сутринта 
We have storyline already written, but i don't want to leak it too much.
Показване на 1-15 от 87 коментара
< >
На страница: 15 30 50