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Stranded Deep
 This topic has been pinned, so it's probably important
spraycanmansam | Beam Team Games  [developer] Mar 13, 2014 @ 6:03am
News and Updates
Hi all! We've created this thread as a way of keeping you all updated on the gameplay and feature progress of Stranded Deep. If there's anything you want to know about Stranded Deep we'll make sure it's here. Enjoy!

Crafting and Building
Stranded Deep will feature a unique physically-based crafting and building system. Great care has been taken to minimize, even eliminate, most of the in-game UI. You will be able to craft a variety of crude weapons and tools such as spears, axes, knives, bows and even crossbows. And then there’s an assortment of everyday items to figure out how to craft. You will also be able to build a diverse range of unique shelters and rafts.

Resource Management
Stranded Deep is based on an ocean environment with a multitude of small islands and atolls. There’s nothing stopping you from setting up shop on an island, but keep in mind that there’s limited resources for every island and it will be quite possible to expend them all if you’re not careful. That said, some plants will grow back if you allow them.

In Stranded Deep, you will only be able to carry limited supplies. This will mean you have to prioritise the items you’re carrying for the task at hand. If you’re going fishing for example, you’ll only want to take your spear so you’ve got lots of room in your backpack for your big haul. There will definitely be items you do not want to lose ;)

Health System
Stranded Deep features a realistic calorie-based nutrition and stamina system. You need to be careful though, because all consumable food in the game will spoil over time, including any fruit you cut down, fish you catch or animals you kill. Salt water is also pretty bad for you, so you’ll need to distill it. If you eat food that has spoiled or drink water that is not prepared correctly, there’s a high chance you’ll experience some nasty side effects!
You are also affected by the weather around you. The sun beats down on you during the day and you’ll want to keep by a fire at night.

Advanced Animal AI
Stranded Deep features a variety of land and sea animals. From crabs and lizards to schools of fish and sharks. Their behaviors are all modeled off their real-life counterparts and will react to your presence based on their personality.

You will be able to fish for animals with items you create; in fact it will be essential for your survival.

Stranded Deep is heavily focused on exploration and survival, rather than the current trend of defending yourself from zombies, mutants or raiders. There’s an infinite world of different environments and structures such as shipwrecks to explore.

Graphic Content
Stranded Deep aims to be as realistic as practically possible for a video game (within reason - it’s a game, not a simulator!). With that in mind, the graphic content featured focuses mainly on survival scenarios. Some of those scenarios include killing and skinning animals and being attacked by said animals. There will however, be no unnecessary non-survival violence.

Brutal reality
If you don’t eat, you will die. If you stay in the sun and get dehydrated, you will die. If you hurt yourself and don’t treat it, you will die. If you’re silly enough to get in the way of a shark, chances are you will die. You get the picture.

Open World
The world of Stranded Deep is infinite and completely procedural from the islands to the trees themselves! Every new game will be a new experience with new places to explore, easter eggs to find and achievements to accomplish.

Co-operative Gameplay
Co-op is something that we have liked the sound of for a while and is definitely something we’re interested in. However, this will definitely be a post-beta feature if it is incorporated.

Stranded Deep features a HDR linear physically-based lighting system, enabling high-quality realistic lighting. A physically accurate atmospheric scattering model has been incorporated for the sky and atmospheric fog, along with a large range of effects including skylight global illumination, bloom, light streaks, ambient occlusion, depth of field ..and many more!
The ocean in Stranded Deep also incorporates a lot of advanced rendering techniques, currently including wave animations based off real-life wave models, volumetric fog illuminated by the sun and moon, water extinction with realistic transitions from island to deep ocean environments, dynamic caustics, sub-surface scattering through the waves and realistic blending with the shore.

A lot of time and effort has been put into the visual aspects of Stranded Deep. We want to create a beautiful game with great gameplay, one that will immerse you in the environment so you can feel the sand in your toes, the water lapping at your ankles and the hot sun burning down on you.

Well, I think that’s about it for now,
Stay Alive!

:: BEAM Team Games
Last edited by spraycanmansam | Beam Team Games; Mar 16, 2014 @ 8:19pm
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Showing 1-15 of 25 comments
Looks very promising!
take your time and make it right, keep it up guys.
Lentobombe Mar 13, 2014 @ 8:31am 
Do the best you can ;)
Andre Mar 13, 2014 @ 8:39am 
The game is getting more and more interesting!
Shrapnel Effect Mar 13, 2014 @ 11:25am 
still cant wait, keep up the hard work
Zσι∂вєяg Mar 13, 2014 @ 2:51pm 
Wow, very cool! keep it up :))
Mr Gronx Mar 13, 2014 @ 4:11pm 
Nice one, fellas. Keep going :) Any news on the music for the game?
Simple Jack Mar 14, 2014 @ 12:59pm 
I REALLY hope that people (including myself) with less powerfull computer will be able to play this game, hopefully i could lower down the settings for this game!! Seems a great game!
spraycanmansam | Beam Team Games  [developer] Mar 14, 2014 @ 5:41pm 
@LawnMowerMan, along with heavily optimising all our effects, we've made them all optional so players will have a lot of control :)
Last edited by spraycanmansam | Beam Team Games; Mar 14, 2014 @ 7:27pm
AyreFik Mar 15, 2014 @ 12:34am 
When willl the alpha release?
Dronez Mar 15, 2014 @ 1:54am 
Jsh Mar 15, 2014 @ 10:08am 
I have to say that while the community interaction seems minimal. It is there and I appreciate the hard work you guys have put into this.
Darkening Demise Mar 15, 2014 @ 11:49am 
Release date is the only thing I care about not some explanation of what it means to survive.
Konsordo Mar 16, 2014 @ 8:54am 
Game develop on Unity3D pro?
Itsssryan Mar 16, 2014 @ 10:25am 
Wow great job so far to you guys sounds like the game I have always wanted to play and seems you guys covered alot of the main aspects keep up the good work!
Yo_Yo Mar 17, 2014 @ 1:19pm 
Looks really awesome if you could keep us more updated with little updates more frequently that would be awesome. I am super excited after reading this post and cannot wait to read more!
Last edited by Yo_Yo; Mar 17, 2014 @ 1:40pm
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