This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

BOMB
La Moustache Studio  [developer] Feb 4, 2013 @ 3:51am
B.O.M.B. Q & A
Here's answers to the questions that have appeared in the comments

Is there a demo available?
Not yet, but we like the demo concept. This is mainly a time related issue for us, so we will decide that for sure when we are closer to completion. We will do our best to do it, probably after the game release.

Is the terrain destructible?
The terrain is not destructible but damages are localized and aircrafts have different parts to blow up.

More details on the modding tools
We will release the same level editor we're using to make the game, letting you create new missions and model the terrain.
Although there is not a proper plane editor, we will provide guidelines to create new aircrafts and vehicles.
This is the thing we can't wait to see :)

What makes the game special?
We think that it's the arcade/simulation mix that makes the game special. That and its story and characters (more on that later).
Indeed it's not easy to balance out. And no, there is not so many game like that out in the market (none actually). It's pretty much the game's "raison d'être".

What about Steam Workshop integration?
As we want to promote modding, Steam Workshop seems to be a very convenient solution. The more content we see in the game, the happier we are.
For now, we have a game to finish, but we will certainly think about that later.

How many planes in the game?
We are trying to provide the largest quantity of vehicles for both the solo and multiplayer game experience. The solo includes dozens of vehicles, including eight aircrafts, two of which are playable. If it seems not enough for you, please bear in mind that they will have a custom cockpit view (which is great deal of work), be customizable and fit in the story. We are doing our best to ensure the best quality over quantity for our game.
For the multiplayer though, every aircraft of the solo will be playable, without the cockpit views for the most (at least at the release date). Without even mentioning community contributions... ;)

Does the game feature Zeppelins?
Of course! =)

Is there a quick mission editor ?
Yes, there is a skirmish game mode allowing you to choose a map, your aicraft and opponnents.

Will there be VR support ?
There is no VR support for the moment, but we are considering it for a future update, since it's very suited for this kind of game.

What about a dynamic campaign ?
A dynamic campaign is something quite difficult to make and to tune. Right now our efforts are focused on the adventure campaign and the multiplayer. But one of us is a player of Falcon 4 and EEAH/EEACH, so we could add a dynamic campaign mode in the future ;)


Last edited by [LM]crashy; Jan 22 @ 1:25am
Showing 1-8 of 8 comments
< >
xandde.duarte Jul 16, 2013 @ 4:26am 
ok
ZED Aug 29, 2013 @ 1:53pm 
when Bomb release date ?
Digo Jan 29 @ 5:18am 
Release date?
[LM]crashy  [developer] Jan 29 @ 6:04am 
We are currently doing a private beta-test of the Mark 1 version to ensure everything is ok. The game will be released soon after that on Desura, and on Steam as soon as we have the Greenlight.
mcnathan026 Jan 31 @ 8:46am 
so, only two playable aircraft for the single player?
[LM]crashy  [developer] Feb 4 @ 2:19am 
Yes, but keep in mind the single player is a real adventure mode, and not only a series of unrelated missions. The two aircraft "limitation" is a true scenaristic choice.
mcnathan026 Feb 4 @ 11:26am 
Ah, makes sense. Will there be an option in the quick mission editor to fight zeppelins?
iCare. Wildfire Feb 9 @ 2:57am 
gone take a look at this game
Showing 1-8 of 8 comments
< >
Per page: 15 30 50