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Hammerwatch
danly 13 aug., 2013 @ 13:10
This game is a huge ball of win.
I've been sucked right into it. Playing it harkens back to the days of robotron and gauntlet, but with just enough tacked on to give it a greater sense of progression.

The level design is clever, the monster design is satisfyingly varied, and the multiplayer is consuming my friends and I.

About the only complaint I have is the suckage that is the Wizard. ;)

Anyhow, keep up the good work, and thanks for the Linux port!
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Conmon 14 aug., 2013 @ 2:54 
lol
Wizard's cone of fire spell does seriously need to be re-evaluated, yeah. There's almost no reason or incentive to use it when the alternative does more damage, costs no mana and doesn't force you to stand completely still. :P

The game does need work in parts. Some balancing on some of the class skills and it feels like... it just needs -something- more added to it. I don't know what, but there's just something missing.

All things considered however, I am loving it and enjoying it myself. The game is clearly aimed at coop and is far more enjoyable when played that way.
danly 14 aug., 2013 @ 11:08 
It needs a stronger story, or something that allows for the player to better create their own story through experiences.

As it stands, playing it isn't unlike hopping into the arcade and throwing a quarter into robotron. It's a blast, in short bursts, but without a strong narrative hook there's not a whole lot of reason to replay the same levels over and over.

User-created content isn't a reliable solution, really.
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