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Hammerwatch
seb 2013년 6월 13일 오후 4시 08분
Customization Ideas for Hammerwatch
Now lets start off on the right track. I love Hammerwatch. The gameplay is very fun and playing with friends is even more fun. But i began to think, this game is missing something, but what? After hours of thinking i finally came up with the answer. This game needs more customization! What i mean by customization is custom skins, sprites, weapons and armor. I feel this would make the game have a higher immersion factor and it would make it very replayable. So coment what you think, do you agree this would improve your gameplay?
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hipshot  [개발자] 2013년 6월 13일 오후 4시 15분 
I think so too! But as I've said in other threads, doing that changes the game play and our simple design. We might look into these features in the future though, level up, items, inventory, random maps etc...
hipshot님이 마지막으로 수정; 2013년 6월 13일 오후 5시 25분
seb 2013년 6월 13일 오후 4시 24분 
I really like the idea of the level up system the most. This would show your skill and dedication to the game. But i do agree that Hammerwatch does have the simplicity factor. Keep up the good work though! loving this game!
Elvarion 2013년 6월 14일 오전 3시 00분 
I really like that this game is simple. It does the job well! However something like a level system would be nice. But could render some stuff obsolete. Lets say that you gain health/mana per level, then the shops would have to be redone/removed to not make you OP. This could however be countered by making the dmg/hp of mobs scale with your level / scale to the highest/mid lvls of your party when playing coop. (think it already scales, but reconfig some numbers to tweak it.)

More weapons would be kind of cool, Paladin could get like a spear, only slight arc but long reach.
DM 2013년 6월 15일 오전 6시 30분 
Spending money to get powers smells and feels just like old school D&D to me (where you got xp for finding treasure), so I'm pretty enamoured of the system as-is.
Lina 2013년 6월 25일 오전 4시 07분 
Elvarion님이 먼저 게시:
I really like that this game is simple. It does the job well! However something like a level system would be nice. But could render some stuff obsolete. Lets say that you gain health/mana per level, then the shops would have to be redone/removed to not make you OP. This could however be countered by making the dmg/hp of mobs scale with your level / scale to the highest/mid lvls of your party when playing coop. (think it already scales, but reconfig some numbers to tweak it.)

More weapons would be kind of cool, Paladin could get like a spear, only slight arc but long reach.

old final fantasys games had skill shops that work like hammerwatch so i dont think you a level system will get inthe way to much, but what point would it serve? your charicter s stats already go up as you buy skills.

as for customisation i think you can do alot with custom maps, though you cant use custom map charicters in the main campaign.
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