This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Hammerwatch
Game crash : Multiplayer
Crashed thrice, all with the same error (see the error log below) While waiting for my friend to join, while in the host lobby of Internet Multiplayer.

To mention: UPnP should be enabled (i'm pretty sure about it, but can't check) and i didn't forward port 9995.
Third crash occured while my friend was trying to join, if that can help.

Error Log:

----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
< >
Showing 1-1 of 1 comments
Larsson May 30, 2013 @ 7:31am 
same to me :(
< >
Showing 1-1 of 1 comments
Per page: 15 30 50