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Hammerwatch
Xavyer May 29, 2013 @ 3:48pm
Game crash : Multiplayer
Crashed thrice, all with the same error (see the error log below) While waiting for my friend to join, while in the host lobby of Internet Multiplayer.

To mention: UPnP should be enabled (i'm pretty sure about it, but can't check) and i didn't forward port 9995.
Third crash occured while my friend was trying to join, if that can help.

Error Log:

----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
----- UNHANDLED EXCEPTION - HMWB 1.01 -----
System.NullReferenceException: Object reference not set to an instance of an object.
at TiltedEngine.Networking.Network.GotStatusChanged(NetIncomingMessage inc)
at TiltedEngine.Networking.Network.Update()
at ARPGGame.GameBase.Update(Int32 ms)
at ARPGGame.ARPGGame.OnUpdateFrame(FrameEventArgs e)
at OpenTK.GameWindow.RaiseUpdateFrame(Stopwatch update_watch, Double& next_update, FrameEventArgs update_args)
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
at ARPGGame.Program.Main(String[] args)
-----
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☜ ESenCE ☞ May 30, 2013 @ 7:31am 
same to me :(
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