Back To School (Chapter 1)
100_o/o_f@ke  [Разработчик] 29 июл, 2013 в 17:31
Main Discussion / News / Next update progress
Feel free to talk about anything related to campaign here.
On my side - I'll write down all of my progress with next updates for campaign. This, i hope, will help me to manage my time wisely

Current progress on upcoming 1.7 update:

Overal changes:
  • conflict with "Improved L4D2 Decals" and "Improved Blood Textures" fixed (I hope so )
  • "invisible tank" problem fixed
  • campaign's difficulty was reduced (survivors now have save point right before finale, first 3 chapters don't have possibility of two events in a row now)
  • 3rd person model of Soviet Bear fixed
  • several textures fixed
  • the volume of NPC' voices was increased
  • glowing markers for breakable walls in versus were fixed
  • grass and fir-trees were fixed - now they sway again!
  • two melee weapons were added at the beginning of each chapter
  • chapter 6 was split into two chapters
Chapter 1 - Forest:
  • map size was reduced from 84MB to 67MB
  • map load time was reduced by 26 percent
  • map memory usage was slightly reduced
  • fog distance was increased
  • fog color was changed
  • map is now brighter
  • lighting quality was increased (vrad final compile)
  • new skybox was created especially for this map
  • animated clouds were added
  • new road textures was added
  • detonator on first event now only apper on the attic
  • terrain and bot navigation was rebuilt near to the end of a map (between road and mine)
  • second path through forest (near the end of the map) now always open
  • new corpes models were added (farmer, farmer's daughter, farmer's wife, soldier) to reveal the story of chapter's locations
  • bloody well was added
  • two pistols and two melee weapons were added in the start location
  • number of boomer biles throughout the chapter was reduced
  • first cornfield near the edge of the map is now open for infected in versus mode
  • two breakable walls was fixed inside farmhouse
  • shape of holes in the walls was changed to help bots to go through them easily
  • several places, there players could stuck, were fixed
  • in versus mode both teams now have same events and paths
  • in coop mode events and paths is randomly chosen every time chapter will start
  • new path through chapter was added - you can now cross the river on the log
  • events now chosen differently, you now can't have both events in a same playthrough
  • river is now open for survivors
  • several parts of river's fence were removed, now survivors can be charged from the cliff
  • game instructor's hints disappear bug was fixed
  • several ladders for infected team was added in versus mode
  • second heavy machine gun was added to the roadblock
  • second health cabinet was added
  • if first event is chosen, car alarm is placed near the end of the level
  • secret "room" was added
  • game instructor's hints now more detailed
  • VIS was optimized
Chapter 2 - Railroad Station:
  • several new ammo, tier 1 and tier 2 weapon spawns
  • missing textures were fixed
  • several waypoints were added to guide players through railroad station area
  • waypoint light was added to the bar at railroad station
  • several doors' open direction was fixed
  • several missing door frames were added
  • several places, there players could stuck, were fixed
  • entrance to the tunnel was slightly redesign
  • heavy machine gun was added near the tunnel
  • "ceda infected" and "fallen survivors" were added
  • number of "riot infected" reduced
  • medkits and pain pills spawns added into ambulance cars
  • melee weapons added in start saferoom
  • game instructor's hints now more detailed
  • truck event was slightly altered
  • new way pointer was added after store
  • railroad platform area was slightly optimized
  • VIS was optimized
Chapter 3 - Town:
  • several places, there players could stuck, were fixed
  • several ladders for infected team was added in versus mode
  • game instructor's hints now more detailed
  • construction site edges were blocked to prevent players from skipping the helicopter event
  • event with prison cell was altered
  • several new "story corpses" models were created for event
  • main model for event was created - prison cell keys
  • graffiti in start saferoom fixed
  • several items flying above the ground were fixed
  • tier 2 weapons in gunstore now randomized
Chapter 4 - Cinema:
  • event in cinema completely rebuild (waiting for a new model )
  • axe script that could be broken by server's config now deleted
  • game instructor's hints now more detailed
  • new path was added for AI tank in order to leave the theater when all doors are blocked
  • player clip in burning offices was hidden by some models
  • AI navigation in burning offices area was fixed
  • collusion model for concrete rubbles in burning offices area was improved, smoother movement there now
  • two waypoint lights were added to guide players through smoke area
  • porch on the second way through the level was remade, waypoint lights added
  • fixed waypoints disappear bug
  • cinema hall pointers not so bright now
  • map memory usage was slightly reduced
  • new infected spawn areas were added in cinema theater and at shooting range
  • in versus mode both teams now have same events and paths
  • in coop mode events and paths is randomly chosen every time chapter will start
  • flickering building facades bug ("two many vertices in a frame" bug) now very rare
  • AI survivors can't stuck in secret room anymore
Chapter 6 - School Finale:
  • now water slows down players' movement only in the basement of school and in the fountain, but water steps sound isn't working now
  • one more ammo pile was added in school
  • one more health cabinet was added in school
  • fences and other places, which should not be reached by survivors, were clipped
  • several more waypointers was added in the beginning of the chapter
Chapter 7 - Stadium Finale:
  • "riot" infected were replaced by "ceda" infected
  • several defibrillator spawn points were added on the stadium
  • several more explosive barrels was added on the stadium
  • game instructor's hints now more detailed
  • frige buttons were replaced by levers
Последний раз отредактировал 100_o/o_f@ke; 8 апр в 1:22
Показано 17 из 7 комментариев
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100_o/o_f@ke  [Разработчик] 23 сен, 2013 в 4:53 
List have been updated. Changes to maps 2,4,6.
Последний раз отредактировал 100_o/o_f@ke; 23 сен, 2013 в 4:53
100_o/o_f@ke  [Разработчик] 27 сен, 2013 в 6:49 
I've started to work on map 3
Nekrosh 28 сен, 2013 в 12:14 
this is one of my favourite campaigns
100_o/o_f@ke  [Разработчик] 4 окт, 2013 в 15:09 
Almost done with map three, prison cell event was altered:
http://steamcommunity.com/sharedfiles/filedetails/?id=183013055
100_o/o_f@ke  [Разработчик] 9 окт, 2013 в 9:42 
This is new model for prison cell event in chapter three. My first attempt in painting textures manually, with graphics tablet. Do not judge strictly :)
http://steamcommunity.com/sharedfiles/filedetails/?id=184674993
MR J 13 янв в 20:12 
This is a REALLY AWESOME campaign only problem for me is it keeps crashing on every single stage. so plz fix that problem too
Последний раз отредактировал MR J; 13 янв в 20:12
100_o/o_f@ke  [Разработчик] 31 янв в 16:33 
I've just fixed grass - now it sways again! Currently i'm fighting with game instructor - bugs are everywhere!
Показано 17 из 7 комментариев
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