Left 4 Dead 2

Left 4 Dead 2

Back To School (Chapter 1)
 This topic has been pinned, so it's probably important
envirozavr  [developer] Jul 29, 2013 @ 5:31pm
Main Discussion / News / Next update progress
Feel free to talk about anything related to campaign here.
On my side - I'll write down all of my progress with next updates for campaign. This, i hope, will help me to manage my time wisely :golden:

Current progress on upcoming 1.7 update:

Overal changes:
  • conflict with "Improved L4D2 Decals" and "Improved Blood Textures" fixed (I hope so :happymeat:)
  • "invisible tank" problem fixed
  • campaign's difficulty was reduced (survivors now have save point right before finale, first 3 chapters don't have possibility of two events in a row now)
  • 3rd person model of Soviet Bear fixed
  • several textures fixed
  • the volume of NPC' voices was increased
  • glowing markers for breakable walls in versus were fixed
  • grass and fir-trees were fixed - now they sway again!
  • two melee weapons were added at the beginning of each chapter
  • chapter 6 was split into two chapters
Chapter 1 - Forest:
  • map size was reduced from 84MB to 67MB
  • map load time was reduced by 26 percent
  • map memory usage was slightly reduced
  • fog distance was increased
  • fog color was changed
  • map is now brighter
  • lighting quality was increased (vrad final compile)
  • new skybox was created especially for this map
  • animated clouds were added
  • new road textures was added
  • detonator on first event now only apper on the attic
  • terrain and bot navigation was rebuilt near to the end of a map (between road and mine)
  • second path through forest (near the end of the map) now always open
  • new corpes models were added (farmer, farmer's daughter, farmer's wife, soldier) to reveal the story of chapter's locations
  • bloody well was added :beatmeat:
  • two pistols and two melee weapons were added in the start location
  • number of boomer biles throughout the chapter was reduced
  • first cornfield near the edge of the map is now open for infected in versus mode
  • two breakable walls was fixed inside farmhouse
  • shape of holes in the walls was changed to help bots to go through them easily
  • several places, there players could stuck, were fixed
  • in versus mode both teams now have same events and paths
  • in coop mode events and paths is randomly chosen every time chapter will start
  • new path through chapter was added - you can now cross the river on the log
  • events now chosen differently, you now can't have both events in a same playthrough
  • river is now open for survivors
  • several parts of river's fence were removed, now survivors can be charged from the cliff
  • game instructor's hints disappear bug was fixed
  • several ladders for infected team was added in versus mode
  • second heavy machine gun was added to the roadblock
  • second health cabinet was added
  • if first event is chosen, car alarm is placed near the end of the level
  • secret "room" was added :8bitheart:
  • game instructor's hints now more detailed
  • VIS was optimized
Chapter 2 - Railroad Station:
  • several new ammo, tier 1 and tier 2 weapon spawns
  • missing textures were fixed
  • several waypoints were added to guide players through railroad station area
  • waypoint light was added to the bar at railroad station
  • several doors' open direction was fixed
  • several missing door frames were added
  • several places, there players could stuck, were fixed
  • entrance to the tunnel was slightly redesign
  • heavy machine gun was added near the tunnel
  • "ceda infected" and "fallen survivors" were added
  • number of "riot infected" reduced
  • medkits and pain pills spawns added into ambulance cars
  • melee weapons added in start saferoom
  • game instructor's hints now more detailed
  • truck event was slightly altered
  • new way pointer was added after store
  • railroad platform area was slightly optimized
  • VIS was optimized
Chapter 3 - Town:
  • several places, there players could stuck, were fixed
  • several ladders for infected team was added in versus mode
  • game instructor's hints now more detailed
  • construction site edges were blocked to prevent players from skipping the helicopter event
  • event with prison cell was altered
  • several new "story corpses" models were created for event
  • main model for event was created - prison cell keys
  • graffiti in start saferoom fixed
  • several items flying above the ground were fixed
  • tier 2 weapons in gunstore now randomized
Chapter 4 - Cinema:
  • event in cinema completely rebuild (waiting for a new model :beatmeat:)
  • axe script that could be broken by server's config now deleted
  • game instructor's hints now more detailed
  • new path was added for AI tank in order to leave the theater when all doors are blocked
  • player clip in burning offices was hidden by some models
  • AI navigation in burning offices area was fixed
  • collusion model for concrete rubbles in burning offices area was improved, smoother movement there now
  • two waypoint lights were added to guide players through smoke area
  • porch on the second way through the level was remade, waypoint lights added
  • fixed waypoints disappear bug
  • cinema hall pointers not so bright now
  • map memory usage was slightly reduced
  • new infected spawn areas were added in cinema theater and at shooting range
  • in versus mode both teams now have same events and paths
  • in coop mode events and paths is randomly chosen every time chapter will start
  • flickering building facades bug ("two many vertices in a frame" bug) now very rare
  • AI survivors can't stuck in secret room anymore :beatmeat:
Chapter 6 - School Finale:
  • now water slows down players' movement only in the basement of school and in the fountain, but water steps sound isn't working now
  • one more ammo pile was added in school
  • one more health cabinet was added in school
  • fences and other places, which should not be reached by survivors, were clipped
  • several more waypointers was added in the beginning of the chapter
Chapter 7 - Stadium Finale:
  • "riot" infected were replaced by "ceda" infected
  • several defibrillator spawn points were added on the stadium
  • several more explosive barrels was added on the stadium
  • game instructor's hints now more detailed
  • frige buttons were replaced by levers
Last edited by envirozavr; Apr 8, 2014 @ 1:22am
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Showing 1-9 of 9 comments
envirozavr  [developer] Sep 23, 2013 @ 4:53am 
List have been updated. Changes to maps 2,4,6.
Last edited by envirozavr; Sep 23, 2013 @ 4:53am
envirozavr  [developer] Sep 27, 2013 @ 6:49am 
I've started to work on map 3
Nekrosh Sep 28, 2013 @ 12:14pm 
this is one of my favourite campaigns
envirozavr  [developer] Oct 4, 2013 @ 3:09pm 
Almost done with map three, prison cell event was altered:
http://steamcommunity.com/sharedfiles/filedetails/?id=183013055
envirozavr  [developer] Oct 9, 2013 @ 9:42am 
This is new model for prison cell event in chapter three. My first attempt in painting textures manually, with graphics tablet. Do not judge strictly :)
http://steamcommunity.com/sharedfiles/filedetails/?id=184674993
Mr J Jan 13, 2014 @ 8:12pm 
This is a REALLY AWESOME campaign only problem for me is it keeps crashing on every single stage. so plz fix that problem too
Last edited by Mr J; Jan 13, 2014 @ 8:12pm
envirozavr  [developer] Jan 31, 2014 @ 4:33pm 
I've just fixed grass - now it sways again! Currently i'm fighting with game instructor - bugs are everywhere!
T626 May 15, 2022 @ 8:58am 
Something's been pissing me off lately. Every time I play on chapters 4 and 5 the audio completely gets screwed up and I can't hear any background soundtrack, character dialogue, or even the special infected & their music cues . All I can hear is either the muffled noises of the common infected in the area, the running motors of nearby generators, and the sounds of my weapons firing at them after a half a minute delay along with my frame rates dropping and my character's movements and reaction times becoming slowed and way off the mark. It's seriously screwed up!. I've begun my own investigation and experimentation into which one of me mods is causing these infuriating glitches to occur. I'll come back later with what I've found.
Originally posted by T626:
Something's been pissing me off lately. Every time I play on chapters 4 and 5 the audio completely gets screwed up and I can't hear any background soundtrack, character dialogue, or even the special infected & their music cues . All I can hear is either the muffled noises of the common infected in the area, the running motors of nearby generators, and the sounds of my weapons firing at them after a half a minute delay along with my frame rates dropping and my character's movements and reaction times becoming slowed and way off the mark. It's seriously screwed up!. I've begun my own investigation and experimentation into which one of me mods is causing these infuriating glitches to occur. I'll come back later with what I've found.
It sounds like the game is running out of memory and slowing down as a result. If you have any mods, you may want to consider getting rid of some, especially the bigger ones
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