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We have two options - Automatic rotation with anti-aliasing (which is our current method) or without anti-aliasing. The latter produces a lot of fuzz and looks worse than the option we're going with right now.
I don't know about anyone else, but I'd personally prefer the second option. I know what it looks like; it's the same as in the Sonic Advance games. It ain't perfect but at least it wouldn't look as odd.
EDIT: Perhaps there could be an option in game to choose whether or not you want anti-aliased rotations?
We have also decided on who we will commission for upgraded pixel art, but we're going to wait a couple months before we start revamping the graphics so that our new pixel artists have time to wrap up their current projects.
Edit: I'm of the opinion that the 16bit era pixel art look could be pulled off @ 1280x720, but reworking sprites and tiles this late in development is understandably out of the question