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Cannons Lasers Rockets
Net Games Laboratory  [Entwickler] 18. Jan. 2013 um 2:37 Uhr
To Bot Or Not To Bot? Your Input Needed.
For now we have following gameplay modes: Team vs Team PvP as the main course, Co-Op missions to open new space sectors as the dessert. We see that many people ask us to add AI opponents into the main gameplay. We will definitely keep focus on Team-vs-Team PvP, but we see several different possibilities for adding bots, and this is what we are going to discuss here:
As an addition to Team-vs-Team PvP you would prefer:
1. Co-Op « defend the base» missions
2. Co-Op exploration missions with (or without) a «boss» enemy in the end
3. Solo PvE missions for training and amusement purposes
4. …or something we didn’t think of before you told us.
We would appreciate any feedback on the matter. Please write us what kind of additional gameplay with AI bots you would like to see in the CLR game. Feel free to post your ideas in this discussion, we are very eager to hear them.
Beiträge 1 - 15 von 41
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Kurzak 18. Jan. 2013 um 12:09 Uhr 
Both 1 & 2 sound like great options. I would lean more towards option number 1 if there were interesting techs you could use to help bolster your defenses. Or, I would lean more towards option number 2 if defending was just defending a space station in open space. In that case, I would prefer exploration missions.
Johannason 18. Jan. 2013 um 17:36 Uhr 
I'm a 2 and 3 kind of guy. As for 4, bot AI could possibly see use in the form of decoy drones. Picture a launched mini-bot that projects an image of its parent ship, attracting guided weapons like a valid target and confusing players. This decoy would need to move similarly to a player, even appearing to fire weapons (that deal no damage).
Darien 19. Jan. 2013 um 21:21 Uhr 
1-3 sound amazing!
Purxiz 19. Jan. 2013 um 22:56 Uhr 
1+2 w/ boss sound the best
Swain 20. Jan. 2013 um 9:50 Uhr 
Ursprünglich geschrieben von Purxiz:
1+2 w/ boss sound the best

This is what I was thinking.
.:SpiritofFreedom:. 20. Jan. 2013 um 15:02 Uhr 
Both sp (training) and mp
carlford94 21. Jan. 2013 um 5:49 Uhr 
The need for bots will mainly come down to the player base when released. If the game has a large player base, there will be no need for bots in order to find a game quickly. The main problem with bots is they are dumb, this makes them less fun to kill, and harder to win if you have more bots on your team.

I would not like to see bots been used against players directly, however I like the idea of decoy bots barrak posted above. Another good use of bots would be escort missions, 1 team has to protect a convoy of large transport bots, while another team must try to destroy it. These bots would need high shields and the ability to repair over time, stopping the raiding team slowly weakening them with hit and run attacks, avoiding any PvP combat.
Lurkily 21. Jan. 2013 um 13:55 Uhr 
I would like #2 PvE. #3 would be nice for training and testing, and shouldn't be much harder - it's basically the same thing with a team of one.

I'm not a fan of defense objectives, but I'm sure many would appreciate that.
Johannason 21. Jan. 2013 um 16:15 Uhr 
Aye, I was careful to specify that player-generated bots or drones shouldn't be a force-multiplier or another damage source.
Powertater 21. Jan. 2013 um 18:09 Uhr 
1-3 are nice.
Net Games Laboratory  [Entwickler] 22. Jan. 2013 um 0:45 Uhr 
Thank you very much for your help and your support!
One more question - what about survival Co-Op missions? Like party have to reach some destination point, have to pass different locations and fight various NPCs. And if party looses member or, say, more than X% of members, quest fails. This scenario seems very interesting to us (devs). Should it be interesting to you?
Johannason 22. Jan. 2013 um 8:36 Uhr 
I can't sound off on survival co-op without understanding the respawn mechanic. If the group uses a shared pool of 'extra lives', then yeah, bring it on.
But if three or four ships go in, one careens into a wall, and the entire team immediately loses--count me out.
Net Games Laboratory  [Entwickler] 22. Jan. 2013 um 8:48 Uhr 
@BarrakDraconis yes you got the point, why we are not sure. Make team to depend on one idiot means to ruin the game. And as for me personally, i am not quite sure even extra-lives pool could fix it.
Johannason 22. Jan. 2013 um 8:57 Uhr 
All I can think if is to make it an optional, unlockable gametype--at no point will you -have- to complete this mission, but you'll -have- to invest some time in the game to be able to. That way the only folks who'll run it are those who genuinely want to(or genuinely want to screw it up, but they'll run out of friends).
Come to think of it, just 'unlockable' would go a long way.
Net Games Laboratory  [Entwickler] 22. Jan. 2013 um 10:28 Uhr 
Decision on survival: there would not be missions, that fail if someone dies.
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