Holo Spy.
Dark Lord Satin 27 Oca @ 8:16am
Possible device specs (and uses)
This has potential. Consider dropping this hologram in a corner, an unsuspecting enemy may happen upon it and immediately attack. This gives you the opportunity to come up behind for a backstab. The hologram could pretend to flinch and take damage, or even pretend to fire upon the opponent (without moving). Quickly dropping the device while moving could draw enemy fire for a moment, allowing more time to escape.

It could even be programmed to simulate your current disguise when placed. Making a friendly hologram would have it pretend to attack enemies, but making it an enemy hologram causes it to pretend to attack friendly players. For example, place an enemy sniper to fool others into thinking it's safe; or place a friendly heavy to draw their fire. The device should use the sound and visual effects of disguising when placed.

Placement is an issue. It could function like an engineer building, where you right-click to rotate its facing direction. Or it could face you when left-click placing, and face away when right-click placing. Another issue is the device itself. Would the device turn invisible when placed? It would be a dead giveaway if it isn't at least partially hidden. The device should be easily destroyed, and shooting the hologram enough times could short the device, revealing it. Pyros would be able to easily dispatch it with their fire.

This would replace your sapper, obviously. If you're facing engineers on the other team (that aren't already being handled), you'll probably want to avoid using this.
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This Weapon should definetly be in the game. It sould be so that it can never be destroyed but you can pass through it and teh hologram only lasts 30, or 60 seconds. Also bullets, fire, and projectiles should pass through it.
ulramite 18 Eki @ 12:51am 
Different things should happen depending on what class you were disguised as, and what team you were on. The Holograms should move around, run away and shoot but deal no damage. They wouldn't be able to move very far from the hologram though.
Scout: Strafe and shoot at enemies.
Soldier: Run forward and shoot.
Pyro: W+M1.
Demoman: Run forward and shoot (if on defending team and no enemies around then place stickybombs.
Heavy: Walk forward and shoot.
Engineer: Hit nearby buildings with wrench. If no buildings nearby then it just is obvious.
Medic: Look as if healing teamates
Sniper: Scope and miss every shot
Spy: Runs away.
What i think
Maneki Neko 2 Kas @ 7:04am 
Holograms are useless if they don't deal any damage.

All of my ideas work like engineer buildings (you have to build it to make it work, it can be sapped), but they can't be destroyed. Also, they affect BOTH teams.
I have 5 ideas for this:
1. Makes everybody around it (including the enemy team) invisible but unable to attack and slows movement speed by 50%. Lasts 2 minutes, then explodes, damaging everyone around it. The building itself is visible to anyone. Also disables all other buildings.
2. This one also works like a building. It absorbs all damage around it for 1 minute, then explodes, dealing the damage it absorbed to nearby enemies. Also works for both teams.
3. This one makes everybody around it take damage and become slowed by 90%. Lasts 30 seconds then explodes.
4. Stops projectiles and everyone around it and makes them unable to turn around (sappers still should be placeable inside them), letting you backstab them easily. The effect lasts 3 seconds, then it activates again after 2 seconds. The size of this area increases over time, though it won't cover the entire map. Lasts for 3 minutes, then explodes (Omg, really?).
5. This one works like a landmine. It should be barely visible to enemies, though.
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