Team Fortress 2

Team Fortress 2

Trailblazer
Tim Apple 2013 年 8 月 20 日 下午 6:21
Stats
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
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正在显示第 1 - 15 条,共 36 条留言
Talonser 2013 年 9 月 4 日 上午 6:35 
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
Tim Apple 2013 年 9 月 5 日 下午 2:48 
who am i kidding, thats WAY better!
flacko 2013 年 10 月 20 日 下午 2:18 
+mini-crits targets launched airborne by any type of knockback
+40% faster weapon switch
-25 max health on wearer
-35% damage penalty
no random crits
Krillock 2013 年 10 月 25 日 上午 12:52 
-25% clip size
-25% fire rate
-50% projectile speed
10% chance for an enemy to choke on the rocket (if shot in the face) causing instantanious death.
splash dammage in a small radius (1 meter)
if rocket is in the air for less than 1 second does -35% dammage.
no random crits
rocket gains 100% more damage (with a direct hit) if the rocket is in the air for 1 second or more.
rocket gains speed as it travels through the air
(because its hard to hit people with slow projectiles from far away)
最后由 Krillock 编辑于; 2014 年 4 月 27 日 上午 10:50
jc 2013 年 11 月 7 日 下午 8:52 
Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does
[+]Does not require ammo
[+]Does not require reload
[+]On hit: Removes 1% ubercharge from target
[+]Projectiles explode on contact with surfaces, dealing slight splash damage
[+]When charge meter is full, the first shot will be a critical hit
[-]Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does. Charge meter recharges slowly while weapon is active
[-]-10%damage
[-]-15% firing speed
[-]+5 degrees of random projectile deviation
[-]No random critical hits
emugod 2014 年 1 月 6 日 上午 11:54 
replacing pistol: More accurate, less base damage but damage increases with range (just like the real gyrojet), eight shots.
replacing shotgun: Same as pistol but eight shots and slightly slower fire speed, each round produces a small explosion.
Beam 2014 年 1 月 24 日 上午 6:38 
fires a small fast moving rocket that disables spies sappers, and medics medi-guns temporarily
+10% damage

-33% clip size
cannot be crit boosted
no random critical hits
iSmile02 2014 年 2 月 9 日 上午 3:26 
+15% damage done.
+10% firing speed.

-20% clip size.
No random critical hits.

(I think you're all forgetting this weapon isn't just for soldier..)
That Is Irrelevant 2014 年 4 月 13 日 下午 7:41 
I second His idea of stats but add -40% (reduced to 8 ronds instead of 12)

引用自 ★UP | Talonser
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
Bluepanda 2014 年 9 月 4 日 上午 12:02 
引用自 Bossco123
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
what is this like inefficient killing machine?
Bluepanda 2014 年 9 月 4 日 上午 12:03 
-66% clip size
+200% damage
-80% fire rate
explodes upon impact
Sam-7 2014 年 11 月 9 日 上午 7:36 
I too liked the Gyrojet... it is in essence a crusaders crossbow, with 8 shots and is semiauto
the longer the shot the more damage is dealt. max damage per shot 75... point blank is 5
-33% ammo in clip or 8 shots
-10% rate of fire
only crits at close quarters, crits deal no extra damage
crits cause +100% knockback (in real life the bullet has such a small speed at point blank it could barely injur an unarmored target, it would still hurt however, it would be like getting punched in the chest by a bean)
weapon cannot fire in or under water (it's a rocket)
cannot fire while jarated or mad milked (if you are soaked it stands to reason your gun is too)
We forget it is a rocket powered bullet... not an explosive rocket like that of the soldier.
最后由 Sam-7 编辑于; 2014 年 11 月 9 日 上午 7:38
Mclovin 2014 年 11 月 22 日 下午 5:56 
Sure its a rocket pistol, but the Shortstop was a Derringer pistol and is now considered a "peppergun" due to its four barrels. To me, this weapon looks like a mini machine gun and I think it should function like a normal hitscan weapon with regular ammunition.

Stats:
+25% Firing Speed
+25% Clip Size
+25% Total Ammo Carried
-10% Damage Reduction
-20% Damage to Buildings
RamaTCR 2015 年 7 月 31 日 下午 1:23 
si
ZetaPaladin 2015 年 8 月 3 日 下午 4:11 
-30% slower firing speed
On hit, gain boost.
Boost is extra damage, and at full boost, do twice as much damage.
No random critical hits
-10% less damage
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