Trailblazer
Bossco123 Aug 20, 2013 @ 6:21pm
Stats
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
Showing 1-11 of 11 comments
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Talonser Sep 4, 2013 @ 6:35am 
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
Bossco123 Sep 5, 2013 @ 2:48pm 
who am i kidding, thats WAY better!
flacko Oct 20, 2013 @ 2:18pm 
+mini-crits targets launched airborne by any type of knockback
+40% faster weapon switch
-25 max health on wearer
-35% damage penalty
no random crits
ICE Oct 25, 2013 @ 12:52am 
-25% clip size
-25% fire rate
-50% projectile speed
10% chance for an enemy to choke on the rocket (if shot in the face) causing instantanious death.
splash dammage in a small radius (1 meter)
if rocket is in the air for less than 1 second does -35% dammage.
no random crits
rocket gains 100% more damage (with a direct hit) if the rocket is in the air for 1 second or more.
rocket gains speed as it travels through the air
(because its hard to hit people with slow projectiles from far away)
Last edited by ICE; Apr 27 @ 10:50am
GOD HATES ̶F̶A̶G̶S̶ BRONYS Nov 7, 2013 @ 8:52pm 
Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does
[+]Does not require ammo
[+]Does not require reload
[+]On hit: Removes 1% ubercharge from target
[+]Projectiles explode on contact with surfaces, dealing slight splash damage
[+]When charge meter is full, the first shot will be a critical hit
[-]Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does. Charge meter recharges slowly while weapon is active
[-]-10%damage
[-]-15% firing speed
[-]+5 degrees of random projectile deviation
[-]No random critical hits
emugod Jan 6 @ 11:54am 
replacing pistol: More accurate, less base damage but damage increases with range (just like the real gyrojet), eight shots.
replacing shotgun: Same as pistol but eight shots and slightly slower fire speed, each round produces a small explosion.
ZVEZDA Jan 24 @ 6:38am 
fires a small fast moving rocket that disables spies sappers, and medics medi-guns temporarily
+10% damage

-33% clip size
cannot be crit boosted
no random critical hits
iSmile02 Feb 9 @ 3:26am 
+15% damage done.
+10% firing speed.

-20% clip size.
No random critical hits.

(I think you're all forgetting this weapon isn't just for soldier..)
That Is Irrelevant Apr 13 @ 7:41pm 
I second His idea of stats but add -40% (reduced to 8 ronds instead of 12)

Originally posted by ★UP | Talonser:
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
DampTemplar Sep 4 @ 12:02am 
Originally posted by Bossco123:
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
what is this like inefficient killing machine?
DampTemplar Sep 4 @ 12:03am 
-66% clip size
+200% damage
-80% fire rate
explodes upon impact
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