Team Fortress 2

Trailblazer
Bossco123 Aug 20, 2013 @ 6:21pm
Stats
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
Showing 1-13 of 13 comments
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Talonser Sep 4, 2013 @ 6:35am 
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
Bossco123 Sep 5, 2013 @ 2:48pm 
who am i kidding, thats WAY better!
flacko 275 Oct 20, 2013 @ 2:18pm 
+mini-crits targets launched airborne by any type of knockback
+40% faster weapon switch
-25 max health on wearer
-35% damage penalty
no random crits
ICE T Oct 25, 2013 @ 12:52am 
-25% clip size
-25% fire rate
-50% projectile speed
10% chance for an enemy to choke on the rocket (if shot in the face) causing instantanious death.
splash dammage in a small radius (1 meter)
if rocket is in the air for less than 1 second does -35% dammage.
no random crits
rocket gains 100% more damage (with a direct hit) if the rocket is in the air for 1 second or more.
rocket gains speed as it travels through the air
(because its hard to hit people with slow projectiles from far away)
Last edited by ICE T; Apr 27, 2014 @ 10:50am
JEROME Nov 7, 2013 @ 8:52pm 
Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does
[+]Does not require ammo
[+]Does not require reload
[+]On hit: Removes 1% ubercharge from target
[+]Projectiles explode on contact with surfaces, dealing slight splash damage
[+]When charge meter is full, the first shot will be a critical hit
[-]Every shot fired decreases the charge meter, the smaller the charge meter the less damage this weapon does. Charge meter recharges slowly while weapon is active
[-]-10%damage
[-]-15% firing speed
[-]+5 degrees of random projectile deviation
[-]No random critical hits
emugod Jan 6, 2014 @ 11:54am 
replacing pistol: More accurate, less base damage but damage increases with range (just like the real gyrojet), eight shots.
replacing shotgun: Same as pistol but eight shots and slightly slower fire speed, each round produces a small explosion.
Maccer Jan 24, 2014 @ 6:38am 
fires a small fast moving rocket that disables spies sappers, and medics medi-guns temporarily
+10% damage

-33% clip size
cannot be crit boosted
no random critical hits
iSmile02 Feb 9, 2014 @ 3:26am 
+15% damage done.
+10% firing speed.

-20% clip size.
No random critical hits.

(I think you're all forgetting this weapon isn't just for soldier..)
That Is Irrelevant Apr 13, 2014 @ 7:41pm 
I second His idea of stats but add -40% (reduced to 8 ronds instead of 12)

Originally posted by ★UP | Talonser:
Maybe:
-10% Fire rate
+20% Damage
-60% Max ammo on wearer
+Deals splash damage in a small radius
DampTemplar Sep 4, 2014 @ 12:02am 
Originally posted by Bossco123:
I was thinking:
5% chance for rocket to explode in barrel, damaging weilder.
50% chance for rocket to veer slightly in wrong direction on firing (making it usless at range)
10% chance for rocket to not fire
10% chance per shot to jam, requiring reload
+50% fire rate
+50% damage
+100% clip size


rocket gets faster the longer its in the air.
what is this like inefficient killing machine?
DampTemplar Sep 4, 2014 @ 12:03am 
-66% clip size
+200% damage
-80% fire rate
explodes upon impact
Samuel-Grey Nov 9, 2014 @ 7:36am 
I too liked the Gyrojet... it is in essence a crusaders crossbow, with 8 shots and is semiauto
the longer the shot the more damage is dealt. max damage per shot 75... point blank is 5
-33% ammo in clip or 8 shots
-10% rate of fire
only crits at close quarters, crits deal no extra damage
crits cause +100% knockback (in real life the bullet has such a small speed at point blank it could barely injur an unarmored target, it would still hurt however, it would be like getting punched in the chest by a bean)
weapon cannot fire in or under water (it's a rocket)
cannot fire while jarated or mad milked (if you are soaked it stands to reason your gun is too)
We forget it is a rocket powered bullet... not an explosive rocket like that of the soldier.
Last edited by Samuel-Grey; Nov 9, 2014 @ 7:38am
Nateousiana Fast! Nov 22, 2014 @ 5:56pm 
Sure its a rocket pistol, but the Shortstop was a Derringer pistol and is now considered a "peppergun" due to its four barrels. To me, this weapon looks like a mini machine gun and I think it should function like a normal hitscan weapon with regular ammunition.

Stats:
+25% Firing Speed
+25% Clip Size
+25% Total Ammo Carried
-10% Damage Reduction
-20% Damage to Buildings
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