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War For The Overworld
Overworld?
Can the devs say what role the "Overworld" plays in the game? So far it looks to be firmly seated below ground.
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Bob 31 jan 2013 om 11:38vm 
perhaps you just have to work your way out of the ground. who knows, but I do know it will be amazing no matter what.
I like
Information from WFTO Community FAQ[subterraneangames.com]:
"The concept of Overworld gameplay was toyed with by the developers however they felt that it would detract from the gameplay too much. There are plans for Campaign specific features such as Empire Castles and the current plan is to reveal details about this in the future. It is likely any such implementation would be indirect to not detract from gameplay."
That's good; I don't mind it not being included, because it's still like all the released dungeon keepers. It's just quite silly having a feature in the games name, but not in the game itself. :P
It is a part of Dungeon Keeper 3's name, so that's why they want to keep this title, I guess.
Laatst bewerkt door SADevil; 1 feb 2013 om 5:57vm
Maybe the final level will be above the ground.
I think i read that they may have a smaller overworld campaign secondary to the main one
i didnt really rate the demo that much they will have to pump up the excitment in the game to make me buy it
I would imaginge you will build dungeons on key points of the campaign map and complete objectives in each that will allow your underlord to take over the overworld of each area without actually having the game played there.
This is exactly how it was in Dungeon Keeper 2. Except Overworld wasn't involved in process, because entrance to it was an objective of all campaign. But on global map it was looking like you conquer land by land to King's Castle.
Laatst bewerkt door SADevil; 4 apr 2013 om 4:23vm
it is still in alpha so they can change it at any point
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