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And everything else ... I never loved a game more than DK1 / DK2.
Something really imnportant for me is the ecosystem : creatures fighting, angry because they don't like any other creature, because they are bored, or sometimes we don't know why ...
Still in the game was not very smooth wall, which played at the general atmosphere.
Some maps did not allow for much choice, but the ways you could organize everything, following several patterns like creating a bunch of simple squares to a more refine desing, doing eficient building and my favorite: mimic some scenarios like using the DK2 barricades and canons to simulate frontlines or building huge treasauries in a "fortnox" style with alarms and guardpost.
At the end of the game you would look to a dungeon that looks pretty, works well and is all yours.
The imps having clean and simple features (and isnt designed to be ugly) and big puppy eyes.
The big hand slapping the imps to make them work faster.
Turning heroes into minions.(would have prefered if they had their own unique room to build a "lair" in though)
1. (DK1) Capturing then Torturing and converting heroes, evolving that Thief you could get on the 5th level into a Knight (lord of the land), for the following 20 levels just instantly winning the game by rush-burrowing into the enemy's base using the lvl 10 possesed Lord of the Land to slaughter anything in its path, rival keepers and foe heroes alike for the next 20 levels and each rival-keeper map thereafter. ;)
2. (DK1) Temple Sacrifacing
3. (DK1) Watching creatures eat
4. (DK1) the Humor.
5. (DK1) The sounds of the attacks (loved the seeker-missile the demonspawns had)
6. (DK1) Bile-Demons, Dragons (design), Demonspawns
7. (DK1) Ingeneral creative creatures not seen anywhere else in other games.
8. (DK1) Preparing a hallway of doom, (a water-door across an entire corridor inbetween each water-door with 1 boulder/lightning trap for variation with 2 sideroom each side containing a Horned Reaper, ready to unleash its anger upon its ususpecting foes.)
9. (DK1) Traps, Planning for Such
10. (DK2) Drag and drop function for building rooms/marking tiles.
11. (DK2 ) Combat Pit, and Ghost-Trap (those things scared the ♥♥♥♥ out of me)
12. (DK1) Secrets, Economy
13. (DK2) Mana, mana was a good addition but i felt it was abit too limited in DK2, like it should be purchaseable with gold, or have a libary research to make the mana generate
quicker.
[Dislike]:
1. (DK1) Scavenger Room - It messed multiplayer up.
2. (DK1) Guard-Posts (felt useless and a waste of gold, needed buffs to the guarding
creature)
3. That Tentacles were such a pain in the ♥♥♥♥ to get but still sucked for a late-game creature.
4. (Orc) You just got way too many of them.
5. Flies/Hellhounds running attracting suicidal battles solo
6. Useless creatures without much of an advantage/use to smaller or easierly attractable creatures in late-game (hellhound, beetle, fly sucked) tentacle was too hard to get but handy for freeze but spiders did the trick easier and better)