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War For The Overworld
John Gell is Massive 19 dic 2012, ore 6:04
Multiplayer experience
Well, this looks like it'll be the first discussion on this page. What do you, the users, want the multiplayer to be like?
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Malcerion 19 dic 2012, ore 8:04 
what we know so far

there will be alters that give buffs or even demonic gurdians to prevent turtleing

the empire and the demons have same units just diffrent skin for balance issue

what I think? to early to tell, I love the idea it be open to modding and I hope we not end in a 1 massing units over all
Keeper NaGeL 19 dic 2012, ore 9:28 
yeah there will be altars..but the empire and Overlord units will be completly diferent. not just diferent skins.

and thedevs even thought about the 1 unit massing and they did come up with something.
but wth what, we will have to see.
001 19 dic 2012, ore 12:02 
Multiplayer is cool, but don't forget about single player, please. It will be great, to bear death and destruction across the land once again. It's so rare in games these days...
Fox Murder (asmduty) 19 dic 2012, ore 14:42 
I could not played DK/DK2 online because of my connection all I want is to be able to play multiplayer now for hours.
Tenziel 22 dic 2012, ore 16:00 
So, this game is tagged with the co-op tag, yet the page mentions nothing about it? Does anyone know if it is actually a co-op game? If it does, indeed, have co-op; is it Local co-op or Internet/Network co-op?
arcadiaq 23 dic 2012, ore 3:56 
Messaggio originale di Tenziel:
So, this game is tagged with the co-op tag, yet the page mentions nothing about it? Does anyone know if it is actually a co-op game? If it does, indeed, have co-op; is it Local co-op or Internet/Network co-op?
Yep, we are going to add co-op mode. There will be not only Internet/Network co-op, but also LAN.
John Gell is Massive 23 dic 2012, ore 12:03 
WftO's multiplayer features are only theoretical at this point, check the site's FAQ' for a list of modes that they're discussing.

The game's campaign is said to only be 10 levels long, however they have stated their attention is mainly focussed on multiplayer matches, skirmishes and modding.
Tenziel 25 dic 2012, ore 13:20 
Thanks for the information. :)
Moody 3 gen 2013, ore 11:36 
Would love to see a mode whereby one player is the overlord and anyone else is a NPC from the Empire trying to beat the dungeon.
Alfenhose 4 gen 2013, ore 6:34 
Messaggio originale di Gaius Caesar Germanicus Augustus:
Yep, we are going to add co-op mode. There will be not only Internet/Network co-op, but also LAN.
It can be confusing the way developers on steam use the tag "local multiplayer". I find that sometimes it means, on the same computer, as splitscreen or using the same viewport, as in magicka. But Steam ought to make them two seperate tags.
Eeketh 8 gen 2013, ore 8:58 
" the empire and the demons have same units just diffrent skin for balance issue"

Hmm... not as far as I can tell - where'd you get that from?
[OTG]Blightning 15 gen 2013, ore 14:08 
Would be neat to also have a co-op against a strong AI/multiple AIs.
Nodfire 20 gen 2013, ore 10:38 
I would like to see a strong Co-op Element to the multiplayer aswell as giving the option for ranked and unranked play. Maybe making it where you and another friend can go through the entire campaign together with increased difficulty of course.
Happyguy 31 gen 2013, ore 19:56 
Messaggio originale di Jerkrage:
I would like to see a strong Co-op Element to the multiplayer aswell as giving the option for ranked and unranked play. Maybe making it where you and another friend can go through the entire campaign together with increased difficulty of course.
Love this idea!
Feroxxy 12 feb 2013, ore 7:02 
Co-op will definitely be interesting (play it with my older brother who introduced me to DK1 15 years ago. Awesome) and I'm anxious to see what you can come up with, since I can only can think of one player having to do an objective so the other player can advance.

For Multiplayer I'd really want to see the old DK1/2 gameplay polished. Lots of maps, Keeper vs Keeper, and customization options like in DK2 (enable/disable spells, monsters, rooms, etcetera). What might be interesting is to have the random chance the good guys suddenly enter a match and the players have to work together to destroy them instead of each other (not suggested for ranked/ladders matches ofcourse, but for casual matches). I support the idea of many game modes such as territory control, tower defense, Keeper vs Keeper / Keeper(s) vs Empire. Or perhaps Goldrush, player having the most gold wins (and you can steal from each other). If you guys really got time on your hands it would be incredibly, INCREDIBLY awesome to see mega-large maps for 8 or more players, or perhaps consistent maps which are automatically assigned to an amount of people a map (to avoid clogging of one world) to get persistent and consistent gameplay and action.

So many possibilities, but it's up to you to see whats possible to achieve before 30 august. I for one can't wait for War for the Overworld's release!!
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