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Ajută-ne să traducem Steam







STEPS: Completed the installation and was greeted by this (except in full screen. The windowed mode only appeared any subsequent time I'd start the application, which is a bit odd as well.)
SPECS: 4.00 GB RAM, Intel Core2 Quad CPU, NVIDIA GeForce 9600 GT, Windows 7 Professional
1) Navigate to this path: Documents\SavedGames\Cannon Brawl\StorageCannonBrawl\Player1\
2) Open settings.sav in notepad.
3) Find this line: <compatibilityMode>false</compatibilityMode>
4) Change it to <compatibilityMode>true</compatibilityMode>
Then let me know what happens!
1) FEEDBACK: This may have been a strict design choice, but I'd love to be able to adjust a tower's angle when it is on cooldown. I realize this may definitely not be balanced for repositioning shields. So maybe just being able to reposition offensive towers
2) ISSUE: At the end of mission 4, there is a note left behind from your brother. The display box for the note says "New building!" at the top. This certainly makes sense for when you unlock towers, but not so much for this note.
3) STEPS: Play and beat level 4. Fly over the "?" box, to initiate the "New building" Sequence.
4) SPECS: intel i7 920, 9GB RAM, Win7 Home Prem, Nvidia 660Ti 2gb gddr5
So stoked for multiplayer, cheers!
Thanks for trying. I'm going to see if anyone I know has your same graphics card and do some heavy duty debugging on their machine. I'll keep you updated!
We've tried versions where adjusting angle on towers when in cooldown was possible but found it was more clear from a UI perspective to not allow that. On the other hand, I definitely do see the benefit you're talking about. We might consider doing a 'Turn on Advanced Controls' setting in the future that could enable this. And we'll definitely fix the New Building prince bug! Thanks for the feedback!
Thinks I liked: graphics. while there are no settings options, the graphics are charming and very bright and leave nothing to be desired. All animations are crisp, characters look good, explosions nice. Top notch.
A new prize at the end of every level.
The game is very fun while teaching you the basics (the first three to four levels. They don't just hold your hand through it like your an idiot like in most games, you just introduce a new element and say "go win now.")
The presence of a single player campaign. Many indie games like this make the mistake of just doing multiplayer. While it's fun, lots of people, like me, will rarely play multiplayer.
The option to skirmish against bots.
The only bug I noticed during my whole playtime was when you replay a campaign level, if you get a lower medal score, that's the one that is then represented and not a previously higher score. Not sure if that's what ya'll wanted, but I didn't really like that. Otherwise, this was probably the most bug free demo I've ever played. It shows me you guys are a little OCD on your end, which I like.
Cheers. I'm buying this on preorder the second I can. Thanks for the demo!!
Jeff
Specs: alienware m11x notebook. intel dual core i5 processor 1.07 ghtz 520um (overclocked to 1.66), nvidia gt 335m 1 gigabyte graphics card. 8 gigs ram. I averaged about 55-60 frames per second, and it dropped to about 25 when I recorded gameplay with bandicam. Is there an NDA on this or can I post some footage on youtube?
Thanks for the feedback, so glad you liked it! Thanks for finding that medal bug, we'll fix it to make sure it saves your highest medal score on multiple playthroughs. And there's no NDA, spread it around!
STEPS:started the game after installing (tried it multiple times) and randomly pressing buttons till I got to the campaign and started a mission
SPECS: 4 gb RAM, AMD a8 CPU (quadcore) 3.20 ghz, AMD Radeon HD 7560 D
a) Clicking the Start button, type dxdiag in the search box, and then press ENTER.
b) Click the "Save All Information..." button at the bottom of the window that comes up.
c) Send us the DxDiag.txt that you save.
Thanks!
Emailing it to me (pete@turtle-sandbox.com) is best!