¡La Comunidad ha dado luz verde a este juego!

La comunidad ha mostrado su interés por este juego. Valve se ha puesto en contacto con este desarrollador para comenzar con los trámites que llevarían a su lanzamiento en Steam

Flightless
T Bone, Lord of the Underworld 20 de mar. 2013 a las 14:39
User Content?
Should "Flightless" players be able to download levels from other users. This game has a lot of potential so I would like feedback
Última edición por T Bone, Lord of the Underworld; 20 de mar. 2013 a las 14:39
Mostrando 1-15 de 17 comentarios
< >
FaultLiner 21 de mar. 2013 a las 10:35 
I think the workshop would be a great idea. This game is about puzzle, so it would be good to let the users make their own levels.
nitromenobody 21 de mar. 2013 a las 12:49 
That sounds like a great idea.
T Bone, Lord of the Underworld 21 de mar. 2013 a las 15:34 
There is going to be a lot of "ifs" though, If nitrome allows there to be user levels and if people are willing to make them
nitrome  [desarrollador] 22 de mar. 2013 a las 3:13 
I think we would need to release a game that has an editor in it with a server-side infra-structure to handle and curate all of the user levels.

This was experimented with with the Hot Air 2 balloon maker. It crippled the running of the website and the number of submissions to look through (most of them rude) was so large that it would require a member of staff to permanently stop making games just to deal with them all. So it had to be switched off.

Let us get user accounts working first...
T Bone, Lord of the Underworld 22 de mar. 2013 a las 19:27 
(first things first, holy ♥♥♥♥ you responded)Ok thanks for the feedback, im not fully in tune with all the techy magics slang, so your first paragraph was a little incomprehensble to me. Do you think itll happen eventually though, Thanks again for responding.
Última edición por T Bone, Lord of the Underworld; 22 de mar. 2013 a las 20:18
nitromenobody 23 de mar. 2013 a las 8:12 
@KappinKrunch: Explanation (at least, what I was able to understand):

I think we would need to release a game that has an editor in it with a server-side (located in a server) infra-structure (something to operate the server) to handle and curate (moderate) all of the user levels.
Última edición por nitromenobody; 23 de mar. 2013 a las 8:12
T Bone, Lord of the Underworld 23 de mar. 2013 a las 9:35 
@nitromenobody thanks for translating, I got the basic jist of it though, but thanks anyway
[L4G] TechnoDemon 30 de mar. 2013 a las 10:20 
i would love to see user levels
( ͡° ͜ʖ ͡°) 16 de mayo 2013 a las 19:54 
I would like to see that and online multiplayer.
Dentorhedge 18 de mayo 2013 a las 6:22 
This was experimented with with the Hot Air 2 balloon maker. It crippled the running of the website and the number of submissions to look through (most of them rude) was so large that it would require a member of staff to permanently stop making games just to deal with them all. So it had to be switched off.

O.k. I thought there was a glitch that got rid of it!
sherrif wode 2 de jun. 2013 a las 13:27 
First of all, I'm absolutely overjoyed that you guys have put a game up for Steam Greenlight. You guys certainly deserve it.
Secondly, would there be any way of having online multiplayer servers for 2 or 4 even? So many things could be implemented into this great concept, like different types of ladders for each player. Maybe something like when there are 2 players, they split the ladder types, but one player gets it all when they're alone. Of course, that would take a lot of time and technical stuff that i can't even comprehend, so i guess it won't happen.
Xaius 11 de jul. 2013 a las 9:46 
level editors are not that easy
nitrome (I am almost positive) doesnt use one to make their games, it is quite uncommon. So its not just allowing us to use it.
And about it having a lack of potential... It definitely does have potential
Nitrome can take any game and level design the crap out of it
but remember they are an indie company; and this is their second game that they are making for purchase; not on their website
So they aren't the best at marketing - plus last time rovio stars(see potential) did most of their marketing for them
IF YOU HAVE ANYTHING BAD TO SAY JUST PLAY THE DEMO
Dj =D 25 de jul. 2013 a las 14:36 
Publicado originalmente por Xaius:
level editors are not that easy
nitrome (I am almost positive) doesnt use one to make their games, it is quite uncommon. So its not just allowing us to use it.
And about it having a lack of potential... It definitely does have potential
Nitrome can take any game and level design the crap out of it
but remember they are an indie company; and this is their second game that they are making for purchase; not on their website
So they aren't the best at marketing - plus last time rovio stars(see potential) did most of their marketing for them
IF YOU HAVE ANYTHING BAD TO SAY JUST PLAY THE DEMO
SteamLands has a Level Editor. That's how they got the levels for the SteamLands Player Pack.
Durodur 30 de ago. 2013 a las 12:39 
I think level editors and user-created features would be great if possible. I find that games with no ending, or multiplayer games, tend to be more entertaining.
TheAbyssOfHalo 10 de sep. 2013 a las 21:32 
I agree with workshop compatability. Also i think there should be multiplayer racing mode in which two players compete to get to the top of the level
Mostrando 1-15 de 17 comentarios
< >
Por página: 15 30 50