Team Fortress 2

Team Fortress 2

Shark smile
VLEGᴬʳᵗꜟˢᵗ  [developer] Apr 24, 2013 @ 8:43pm
stats
for shield
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Showing 1-15 of 19 comments
Mantiiiiis Sep 21, 2013 @ 1:45pm 
(Demoman)Maybe,when you charge,the jaw chomps down,doing extra damage and keeping the opponent in place rather than knocking them back,but you dont get the crit afterwards,hitting a wall would temporarily stun you(just for a second or two), and it would take longer to recharge. The problem,of course,is that it would need a "Chomping Down" animation,which would take more effort to do,and possibly a different jaw model entirely,as i dont see the current one able to "chomp down". Just an idea tho.
Sentro | trade.tf Feb 11, 2014 @ 2:33am 
Oh my god, yes. Chomping down, holding the enemy in place. LOVE IT.
THE SL☢TH ONE Mar 30, 2014 @ 5:09pm 
demoman
x secs of bleeding after charge depending from distance (how you said)
sniper
25% damage resistance to attacks form back
30% - 40% to avoid a backstab

+20% max health
% under water ressisntace to crits
+35 - 30% explosive damage resistance on wearer
20% fire damage vulnerability
you will burn for more time ¿?
Persian Jul 20, 2014 @ 1:47pm 
Originally posted by Dead Booty:
(Demoman)Maybe,when you charge,the jaw chomps down,doing extra damage and keeping the opponent in place rather than knocking them back,but you dont get the crit afterwards,hitting a wall would temporarily stun you(just for a second or two), and it would take longer to recharge. The problem,of course,is that it would need a "Chomping Down" animation,which would take more effort to do,and possibly a different jaw model entirely,as i dont see the current one able to "chomp down". Just an idea tho.
good idea
Baron Quin Aug 1, 2014 @ 4:28pm 
good idea and if u dont chomp them they bleed
(+) Charge meter refils 75% faster underwater
(+) Hitting an enemy while charging inflicts bleed for 6 seconds
(+) 30% Faster movement speed when underwater
(-) No charge when not underwater

I dunno, maybe something like that ^^^^ :D
Duergar Jan 23, 2015 @ 7:39pm 
+15% faster movement speed (For reference, this makes the demo insignificantly faster than the medic, at 322HU/s versus 320HU/s)
+70% increase in charge impact damage
+Deals charge damage at any range
-25 max health on wearer

I was going with the idea of promoting fast and offensive play at the cost of bulk.
Dr. Zoidberg Feb 14, 2015 @ 9:50pm 
When the spy backstabs you... it chomps his hand and holds him still while making a roaring noise!!
KirbyBuster Mar 31, 2015 @ 3:32pm 
When hitting an enemy with it, it chomps them down holding them to you. Plus recharge time while under water. Can breathe under water maybe (a little op, kinda like a new pyro shark but for demo man)? No knock back (duh). No crit while charging.
That is the most "Monster Hunter" ♥♥♥ Sword & Shield I had ever seen
Crømulent Oct 14, 2015 @ 4:10am 
(Sniper)

Pros:

Enemies take 25% of the damage done to you on your back

Cons:

-15% Movement speed

yeah, its stupid, but how do you make a shark mouth backpack work?
what about for sniper if a Spy backstabs them the Spy loses his hand and then can be picked up by Scout
sniper:
blocks a single backstab attempt and bleeds the person who tried to backstab for 15 seconds
BlastOffer Dec 11, 2015 @ 9:07am 
Sniper...

+ Backstabs only deal 40 damage and breaks the shield until next resupply locker visit
+ Also causes backstabber to bleed for 8 seconds and be unable to attack for 3 seconds
+ Headshots increases swimming speed by 10% ( Max 50% )
+ 60% More oxygen

OR

+ Backstabs only deal 40 damage and breaks the shield until next resupply locker visit
+ Headshots increases swimming speed by 10% ( Max 50% )
+ 80% More oxygen
+ 15% Increased damage while in water and while being soaked (MadMilk, Jarate, Wet)

Demoman...

Underwater:
+ You are able to charge underwater for 150% of the charge speed.
+ 30% Increased charge meter regeneration rate
+ Charge victims are stunned for 2-5 seconds depending on charge duration
+ Charge victims also bleed for 3-8 seconds depending on charge duration
- 50% Reduced impact damage
- No Knockback

On Land:
+ Charge victims are stunned for 1-3 seconds depending on charge duration
+ Charge victims also bleed for 2-5 seconds depending on charge duration
- 25% Reduced impact damge
- 25% charge speed
- 15% Reduced charge meter regeneration rate
- 80% Reduced knockback
Originally posted by VLEKᴬʳᵗꜟˢᵗ:
for shield

Demoman:
While wet, jarated, or mad milked:
+25% recharge time (+)
+15% damage resistance from all sources (+)
Cannot be crit or mini-crit (+)

While Dry:
-15% recharge time (-)
Charge duration is reduced by 0.5 seconds. (-)
Mini-crits become crits on wearer (like if you are jarated, the Demo takes crits instead of mini's)

Sniper:
While wet, jarated, or mad milked:
+25% damage resistance from all sources (+)
+20% primary weapon charge time and no vision distortion (+)

While Dry:
-15% primary weapon charge time (-)
-10% movement speed (-)
Can be jarated and mad milked by teammates (+/-)
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