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Arcadecraft
Conrad Poohs 2012년 12월 17일 @ 6:02am
Status update?
What's the status on Arcadecraft? Is a Steam release looking any more likely? Have you guys been doing any work towards an XBLA avatar replacement?
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Bass][e 2013년 3월 2일 @ 5:43am 
Its march right now, and still no Arcadecraft outside the US (only they have IndieGames on XBL).
So please, any news for steam version?!
Conrad Poohs 2013년 3월 3일 @ 12:54pm 
Acccording to Firebase's Twitter page, it doesn't sound like they will entertain the idea of even looking into completing a PC release unless they are guaranteed to get it onto Steam. I guess for Indie developers, there's no money to be made unless you can get onto Steam. All this is a moot point anyway, since Valve plans to get rid of greenlight in favor of letting anyone sell whatever they want using "Steam Stores". Unless the guys at Firebase either find a free drop in replacement for XBox avatars, it seems highly unlikely that a PC release will ever see the light of day. It may be the only hope anyone on Steam has to play the game is to buy a 360. :(
[SCAM] Mike Thinks 2013년 3월 27일 @ 7:07pm 
what a waste of time looking into this game was
Conrad Poohs 2013년 3월 27일 @ 7:56pm 
I feel your disappointment Mike.
RemyLabue 2013년 4월 11일 @ 1:14am 
I do understand that it is difficult to market indie games for the PC outside of Steam, but not impossible. Have the devs looked into GOG.com or Origin as possible platforms? EA has a reputation of working well with indie dev teams. I have a 360, but I would much rather play this game on the PC.
Conrad Poohs 2013년 4월 11일 @ 6:28pm 
I don't think that's the problem, being as their other game, Orbitron, is available on GamersGate and Indievania. Clearly they have other services they could release the game on, but Steam is the largest market for indie games. It would be a considerable investment for Firebase to create game characters from scratch, and they have expressed that they're not willing to invest their time unless they are guaranteed a Steam release. Steam is apparently the goose that lays golden eggs for indie developers.
PhyreMatrix 2013년 4월 13일 @ 10:14pm 
Do they really need to create a lot of characters? I feel like they could very well make a kit of parts and just let the player design their own characters for the game. Which is a bit of a shame seeing as I would have gladly bought this game regardless of it being Greenlit.

I don't have any next gen console and I sure as hell not getting an XBOX anytime soon. Just seems like a shame to scrap the PC idea because of the need to develop 10 or so character models. You don't need a lot or super specific, it's not a character deep kind of game.
Firebase Industries  [개발자] 2013년 4월 18일 @ 11:06am 
On Xbox 360 we have seen 4x the numbers in terms of Greenlight Views vs Xbox Demo Downloads and Greenlight Yes Votes vs. Xbox Actual Sales. The Greenlight situation isn't improving and as a result we have essentially abandoned the traditional PC version. Sorry guys. We would have loved to bring it to PC via Steam.
Sloshy 2013년 4월 18일 @ 5:12pm 
Not good. Please bring to steam!
jaynz 2013년 4월 20일 @ 7:12am 
You seriously couldn't put this out on another platform? I admit that Steam's greenlight service is pretty much awful - but it seems stupid to limit yourself to X360 only, knocking yourself down to less than 1/6 of your potential total audience.
Conrad Poohs 2013년 4월 20일 @ 7:53am 
I think it's safe to say that Greenlight is still giving you exposure. I truly believe that if your Greenlight page shows Arcadecraft is available on other venues, then people will buy it, and I bet the PC version will still outsell the XBox version. Greenlight is how I found out about Orbitron, and guess what? I went to Indievania and bought it.

Obviously, Greenlight is not the only way to get indie games on Steam. Magical Drop V comes to mind. It's an indie game and it never hit Greenlight at all. Really, I think it sucks that so many games get greenlit well long before they are ever ready for release. Perhaps if you guys offered a more solid commitment and were close to being able to release it, then Steam might take you more seriously, especially since you have already published on XBLA.

Let me ask this, have you seen the "early access" section in the Steam store? It kind of works like a way to fund games in development. Personally, I would be willing to put $20 or $30 toward the development of the PC avatars, especially if I also had to ability to play the game early, without all the fancy looking XBox Live avatars. Make the characters blobs, stick figures, or little dudes who all look the same (a la Roller Coaster Tycoon 1 & 2). I don't care - I just want to play the game. I wonder how many other people would be willing to help fund PC development in this manner as well? If money is the problem, then look for funding. If skill is the problem, then put out a call for someone to help develop avatars. To not share this awesome work with those who are truly fired up just disappoints everyone involved.

I don't mean to sound as if I am bashing you guys. Arcadecraft looks awesome, and you guys have definitely poured all your heart and soul into it for the last couple years, and I really respect all the work and attention to detail. Still, if you're content to stop and call it just good enough to have it on XBLA, just because of this wall, then well, I really don't know what to say. It's just disappointing, I guess, that's all.

And P.S. I'm not sure who determines pricing for XBLA, but $3 is a rip-off (for you guys).. It probably would have sold just was well for $10, IMHO. It's a niche game, and those who would play it would be willing to pay $10. A $3 price tag is what special weekend sales are for. I think you guys might be selling yourselves short. Then again, I'm not a marketing expert that works for Microsoft, so maybe I'm just talking out of my .. well, you know.. ;)



PhyreMatrix 2013년 4월 22일 @ 1:41pm 
Making Steam the end all decision for porting your game is your loss. Heck, you could even put it on Desura, which pretty much accepts all games. In all honesty deciding on abandoning the port for your great game is kind of selling yourself short. But if you think it's not worth the time and effort or you think that your game wouldn't sell on the PC there's really nothing anyone can say to make you think otherwise as you've already branded your game a PC failure.
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