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Steam 번역을 도와주세요







So please, any news for steam version?!
I don't have any next gen console and I sure as hell not getting an XBOX anytime soon. Just seems like a shame to scrap the PC idea because of the need to develop 10 or so character models. You don't need a lot or super specific, it's not a character deep kind of game.
Obviously, Greenlight is not the only way to get indie games on Steam. Magical Drop V comes to mind. It's an indie game and it never hit Greenlight at all. Really, I think it sucks that so many games get greenlit well long before they are ever ready for release. Perhaps if you guys offered a more solid commitment and were close to being able to release it, then Steam might take you more seriously, especially since you have already published on XBLA.
Let me ask this, have you seen the "early access" section in the Steam store? It kind of works like a way to fund games in development. Personally, I would be willing to put $20 or $30 toward the development of the PC avatars, especially if I also had to ability to play the game early, without all the fancy looking XBox Live avatars. Make the characters blobs, stick figures, or little dudes who all look the same (a la Roller Coaster Tycoon 1 & 2). I don't care - I just want to play the game. I wonder how many other people would be willing to help fund PC development in this manner as well? If money is the problem, then look for funding. If skill is the problem, then put out a call for someone to help develop avatars. To not share this awesome work with those who are truly fired up just disappoints everyone involved.
I don't mean to sound as if I am bashing you guys. Arcadecraft looks awesome, and you guys have definitely poured all your heart and soul into it for the last couple years, and I really respect all the work and attention to detail. Still, if you're content to stop and call it just good enough to have it on XBLA, just because of this wall, then well, I really don't know what to say. It's just disappointing, I guess, that's all.
And P.S. I'm not sure who determines pricing for XBLA, but $3 is a rip-off (for you guys).. It probably would have sold just was well for $10, IMHO. It's a niche game, and those who would play it would be willing to pay $10. A $3 price tag is what special weekend sales are for. I think you guys might be selling yourselves short. Then again, I'm not a marketing expert that works for Microsoft, so maybe I'm just talking out of my .. well, you know.. ;)