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Smugglers 5
jester101  [ผู้พัฒนา] 5 ต.ค. 2012 @ 2:47am
Complete list of changes and new features
Since Smugglers 4 we´ve added many new features and tweaks. Below you find a list of all changes made.

Update to Smugglers 4 V. 1.5:

This update was never released, but still is the backbone of the Smugglers 5 development.

• Reinforcements firepower has been modified: Player reinforcements get more firepower if player has "Combat patrol" or "Deep space patrol" abilities. Enemy reinforcements are stronger if enemy ship is a trading vessel or the combat takes place in the enemies capital or region capital. (Completed)
• Reinforcement info changed on ship combat screen (Completed)
• Additional popup info added when getting a reward for destroying a ship from the radar (Completed)
• You can not find enemy traders within the borders of your own faction (except if it´s in a war zone). This is supposed to make pirating more difficult, because you now have to cross borders or risk attacking your "home" faction. (Completed)
• There is now a warning message if your tractor beam has timed out so you can re-activate it before the enemy escapes. (Completed)
• Text display of approaching reinforcements changed. Some text changes concerning reinforcements. (Completed)
• Beta test version of the new ship combat log included (Completed)
• In the options menu you can set that the game shall adjust your screen resolution for "fullscreen" mode (Completed)
• Description of skill "manouvers" is changed (Completed)
• Skill "Discipline" and "Target lock" change position in the skill tree.
• Mercenaries now have the ability "Target lock" at the beginning of the game instead of "Discipline".
• Skill "Focus beam" and "Focus beam II" now requires an active "Target lock" ability to work.
• Skill "Focus beam" and "Focus beam II" now require one additional action point (AP). The total AP needed now is 3 (plus the AP always needed to fire your weapon). For most guns this will make it not possible to use "Target lock" and "Focus beam" in the same turn.
• Game difficulty in general increased (Completed)
• Game difficulty increased for "Veteran" mode, which can be turned on in the options menu (Completed)
• A glitch on the galaxy screen related to the "New Germany" system tag has been fixed (Completed)
• Fix for graphical artefacts on Syndicate and Federation Starwolf pictures (Completed)
• Fix for wrong governor picture displayed on planets from Outer Rim, Syndicate, Coalition (Completed)
• Fix for reinforcements not always making damage (Completed)
• Closing the mission selection screen does not automatically execute a mission event if player has landed on planet (Completed)
• Galaxy map trading screen freely moveable (Completed)
• Info screens on travel and galaxy screen freely moveable (Completed)
• In the fleet battle mode the strengths of your and the enemy forces are determined by the current campaign, e.g. if your forces have almost lost,
• you will only start with a very tiny battlegroup. (Completed)
• End-game content completely checked, rebalanced and revised. (Completed)
• If invasion fails after having lost fleet battle, the "Danger! Invasion!" sign is removed from travel screen (Completed)
• Critical hit damage in fleet battles has been reduced
• Bug fixed with highlighting buttons on trade and info popup screens (Completed)
• Self-damage each turn for "Double speed" ship ability has been DEcreased.
• Glitch fixed with the "Wormhole to Carse" text being cut off by the invasion info button (Completed)
• Glitch fixed with the display of text on the TV screen being cut off by the border
• Bug fixed where the use of the built-in dual turbo lasers on the Avenger fighter resulted in a glitch where there was displayed the wrong damage amount for all guns.
• A graphic glitch on the personal status screen has been fixed.
• Bug where you got a report for duty mission to a battle that is not happenning (not fixed yet)
• Bug where you still encounter Shadowcat corvettes although your ship is much too big. (not fixed yet)
• Bug where the ZEUS EMP missile (Battleship class) has a negative or weird price number?? (not fixed yet)
• Glitches on graphical display of the galaxy map have been fixed.
• Bug where the dummy missiles took two times as long to reload as normal (originally they should have been two times faster).
• Bug fixed where the enemy didn´t received the AP bonus from the double-speed skill.
• Exploit fixed where you could sell illegal goods at a planet and immediately re-buy and sell them for getting XP.
• Bug fixed where you could still trade when flagged criminal as long as your trade panel is open.
• Bug fixed where the trade prices weren´t always correctly influenced by news.
• Bug fixed where the equipment prices were not calculated correctly
• Bug fixed where Python missile disappeared