Empyrion - Galactic Survival

Empyrion - Galactic Survival

107 ratings
Basecamp Alpha (Lvl 1 Starter Base)
 
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
0.517 MB
Jan 6, 2017 @ 6:16pm
Jan 6, 2017 @ 6:54pm
3 Change Notes ( view )

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Basecamp Alpha (Lvl 1 Starter Base)

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In 1 collection by Ashrai
MaM Empyrion Shipyard
27 items
Description
A nice base for you to start with. Unlockable at level 1.

- Greenhouse ready for you to place your growing plots and lamps
- SV pad
- HV bay
- Generator shed
- Constructor
- Medical area for you to equip & enhance
- Explorationary camp style buildings

Do you like it? Leave me a thumbs up, if you do. :)

Here's an affordable capital vessel to complement your new basecamp:
http://steamcommunity.com/sharedfiles/filedetails/?id=832268067

Check out my Youtube Channel for more Empyrion related stuff:
https://www.youtube.com/channel/UCnduCNhVWuCQ6cJ947_3j_w

Need more ships? Visit my workshop:
http://steamcommunity.com/id/ashrai/myworkshopfiles/?appid=383120

and most important: have fun! :)
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25 Comments
jwmise Jul 2, 2017 @ 11:38am 
This is a really nice base. Got this to add to the base I already had in place. After a couple of tries (LOL), I got it down the way that I wanted next to my first base, connected the two with a walkway - now I have a bigger base. Made some additions to the base and the bigger base is looking pretty good. Now all I need is another base to add to all of this that is more of a "living" type of base. Thanks for all your hard work - great job.
Ashrai  [author] Apr 24, 2017 @ 12:21pm 
I'll do that shortly :)
Apr 24, 2017 @ 11:59am 
Dear Author,
the best thing you could do with this base is to make it available and ready for 6.0. You know, repair station, oxygenizing, armor stand and so on
Ashrai  [author] Apr 9, 2017 @ 8:50am 
merci beaucoup :)
mandibule76 Apr 8, 2017 @ 9:49am 
une très bonne base modulable de démarrage.
Ashrai  [author] Apr 5, 2017 @ 9:51am 
Hey there :)
If things didn't change, it still unlocks at level 1. Yep, you need to do some drilling. But you get a nice expandable base with a greenhouse prepared in exchange. I see it as a kind of "first real base" or a quick and easy way to deploy an outpost.
Nysch Apr 4, 2017 @ 6:29pm 
AH I see the resource costs are in the pic - unfortunately when starting a new game - you get ~200 iron - compared to the 2240 yours costs...that's also a LOT of mining with the drill - and that means seaweed - if you were playing at creative I could see it being a "First" Base but creative is kinda not utilizing the need for a base at all.
Nysch Apr 4, 2017 @ 6:22pm 
Also are you absolutely sure it unlocks at level 1? I thought cargo boxes were level 3 unlocks....
Nysch Apr 4, 2017 @ 6:20pm 
Would be nice if you posted the resource costs - somehow I doubt with that many walls it's going to be cheap - I use most of my EZ-Mode Starting Mats on just Outfitting my first base well enough to get a constructor running - design-theme is kinda at the back of your mind when your fightiing for light.
Ashrai  [author] Jan 18, 2017 @ 6:38am 
np :)