Stellaris

Stellaris

331 ratings
Improved Space Battles
 
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Description
Mods designed improve the graphics of space battles and expand the mid - late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying and star system destroying super-weapons.

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Items (5)
Improved Space Battles [Balance]
Created by Ankain
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

...
Improved Space Battles [Graphics]
Created by Ankain
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

...
ISBS: Doomsday Weapons & Ships
Created by Ankain
Improved Space Battles - expand your mid / late game with 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.

...
ISBS - Micro Jump
Created by Ankain
Improved Space Battles - Micro Jump adds the ability to jump ships over a short distance during combat. The mod is standalone and should be compatible with anything that doesn't touch the fleet combat window (UI 1080p overhaul included, but the fleet comba...
ISBS - Living Systems
Created by Ankain
Improved Space Battles Standalone - Living Systems adds life to your interstellar empire by populating it with hundreds of autonomous civilian vessels. Your systems will no longer feel empty and devoid of life as civilian vessels buzz around from planet to...
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102 Comments
Simon Aug 6 @ 7:39am 
Can you make the balance without putting in the Doomsday weapons & ships?
Chipmunk Prince Jul 20 @ 4:30am 
I find it hard to go back to vanilla after the experiencing what ISBS has to offer. I featured you on my blog last month: https://odingaming.com/2017/06/23/stellaris-mod-roundup-june-17/
Jmattspartacus Jun 20 @ 7:55pm 
@Chaddy 76, you can use some of the mods that add different behaviors for ships, that would let you decide where each ship should be once the battle starts
BlackHeartKabal Jun 20 @ 7:10pm 
Alphamod compatible?
Doomwarrior May 21 @ 9:54am 
@Ankain, you should have a look at twinks playable fallen empire mod, your mod renders it unplayable in MP, we played an MP round and fallen empires were not able to get into their fallen empire after loading. When we deactivated all ISBS Mods it worked like a charm.

Maybe a compatibility patch would work here too.
Chaddy76 Apr 16 @ 7:01am 
@Ankain Thankyou for aknowledging my requests
Ankain  [author] Apr 16 @ 7:01am 
@Chaddy76 I think he probably meant the mod "Rangefinder" or something similar which sets the distance your ships will stay at during combat. I read your original request as a change to where battleships are automatically placed within a fleet (currently behind crusers etc), which is a lot more difficult to customise per player.

Rangefinder is a pretty decent way to ensure your battleships stay in the frontlines during combat.
Chaddy76 Apr 16 @ 6:56am 
@Ankain and @Deon Cheers and Deon where are these mods?
Deon Apr 16 @ 6:44am 
@Chaddy76 There are mods that allow you to use custom AI and change the order of ships.
Ankain  [author] Apr 15 @ 8:05pm 
I can change where the battleships are but I believe to make it customisable I would have to make different battleship classes. Not sure if that would be too troublesome for players to use.