Arma 3
1,294 ratings
Data Type: Mod
Mod Type: Equipment, Sound
File Size
158.680 MB
Feb 9, 2016 @ 5:36am
Mar 18 @ 9:45am
8 Change Notes ( view )

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Additional Teamspeak setup[] required!

Task Force Arrowhead Radio (TFAR) is happy Make Arma Not War winner[].

War is not only about moving, waiting and engaging targets. It is also about communication. Task Force Arrowhead Radio provides a way to dramatically increase gameplay realism and atmosphere by seamless integration with TeamSpeak. More than 50.000 subscriptions only at Steam, hundreds of servers - enjoy!

You can find installation and user instructions on mode webpage[].
Documentation for modders and scripters is available on github[].

TFAR gives your a way to communicate using your direct voice or 14 different radios (including rifleman, personal, longange, airborne and underwater radios).

Some features:
  • Radio and direct speech (3D)
  • Voice volume
  • 3 rifleman, 3 personal, 4 manpacks, 3 airborne radios
  • Multiband radios
  • Full Zeus support
  • Speakers on radios
  • Manpack models
  • Day and night interfaces
  • Underwater speech and radio communications
  • Signal interference depending on distance and ground surface
  • Vehicles sound occlusion
  • Radio volume
  • Spectator mode
  • PvP and PvE modes
  • Ability to pick up radios from killed enemies
  • Encryption codes for radios
  • Stereo channels for radio
  • API
Popular Discussions View All (25)
14 hours ago
Setting default frequencies on channels
Aug 13 @ 12:42pm
How do fix server addons error
Aug 7 @ 12:37pm
Using Discord instead of TeamSpeak as a free alternative?
< >
Dedmen Miller  [author] 15 hours ago 
@TheUnknownWarrior He was using TFAR 1.0 (the beta) you can just remove tfar_core from the mission.sqm using a text editor. Many forum posts about how to do that when you google for it.
TheUnknownWarrior 17 hours ago 
Hey there. @Modmaker. I dont need to repeat what the community has gained with this mod, so i wont. I got a question though and i hope i could get some help.
A friend of mine created a mission via Editor and sent me the mission .sqm. I cant open it though even though we got the exact same modset. The Game says i am missing a certain "TFAR - Core"-Addon. Any idea how to fix this issue?? Thanks in advance. Eric
Pvt. Mller [2RB] Aug 14 @ 3:03pm 
TFAR keeps saying my nickname i salready in use whenever I load a game in Arma. Can this be fixed?
PFC. fxhockey Aug 9 @ 9:49am 
hey i have a hotmic issue whenever i que up the radio how can i fix this?
Jakes Aug 6 @ 10:28am 
hi TFAR devs, im getting "task force radio deployed on server message, i have double checked all ussual stuffs.

CBA + TFAR on server and client, downloaded fresh copy of both, using Steam current version
Voice and Long range worksfine but no SR

Have SR radio but cant access UI or even use default freq
Any suggestions
gemini.69 Aug 6 @ 3:49am 
Thank you very much for your reply. Well, TFAR is the only mod that is broke in this mission, I really don't know what could cause that.
I have found that on "fnc_ClientInit.sqf": TF_curator_backpack_1 = TF_defaultWestAirborneRadio createVehicleLocal [0, 0, 0]...
I will exclude TF_curator_backpack_1, TF_curator_backpack_2 and TF_curator_backpack_3 from auto-deletion even if I'm correct, it's linked to Zeus mod.
Dedmen Miller  [author] Aug 6 @ 1:45am 
@gemini.69 TFAR 0.9.12 doesn't. But beware you could also break ACE and other Mods that use CBA Namespaces with that.
gemini.69 Aug 5 @ 2:55pm 
Hi, thank you very much for this incredible mod.
I have a loop script in a mission that auto-deletes useless objects (when they are far from players) and TFAR is not working anymore after a few minutes, maybe it's because of this. Could you please tell me if TFAR creates some objects/vehicles/logics after mission startup ? So I could exclude them from my script.
Blue Bear the Unholy Aug 5 @ 9:34am 
@St. Digital, I had the same exact problem a while back, I fixed it by running teamspeak as administrator