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I'm not sure if Coffee Stain can do anything about that on the workshop or if that would require Valve to make changes. You can sort by "Most Recent" but that only shows things that were updated recently and the user would have to know what date the 1.1 update came out and not download anything uploaded (or updated) before that date.
This is something we are looking into. Handling these out of date mods more gracefully, instead of the game crashing, as in most cases all that is needed is that the mod maker, rebuilds his /her mod.
I'm not sure if we can have and indicator for it on the actual workshop tho, like you said, might be on valve's end, but will look into that as well :)
Maybe there could be something in the mod/map .ini file that indicates which version of the game is supported by the mod. The game/engine would skip over workshop items that didn't have the same version number as the game in the mod/maps .ini file (i.e. don't show things that won't load).
Specific crashes within the mods is not something we can resolve, thats on the modmaker. The issue with uninstalling them is something we are looking into, for now it can be done manually:
Make sure you Unsubscribe from all items and also remove them from MyDocuments\MyGames\GoatSim\GoatGame\Mods\Downloaded and also remove GoatMod.ini from MyDocuments\MyGames\GoatSim\GoatGame\Config.
Thanks for the info,good to know this game has very friendly and helpful developers!
Does the "How to create content for the Workshop" guide need to be updated for any change?
http://steamcommunity.com/sharedfiles/filedetails/?id=232365177
Thanks.
EDIT: I don't have many complains about it since 1.2, so maybe you did change something about that already?