Team Fortress 2
 
Have you got what it takes?
Create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. Click here to learn more.
taco Nov 27, 2012 @ 10:57am
Do I need to animate my weapon for submission?
I have created a new grenade launcher for the Demoman and want to submit it to the workshop but I can't find any information anywhere regarding animation.

Do I even need to have animations included (such as the barrel rotating and the reload)?
If so, how do I go about creating and packing the animations?

Any help regarding any of this is VERY appreciated.

Thanks.
Showing 1-2 of 2 comments
< >
Pogo 33 Nov 27, 2012 @ 1:33pm 
If your weapon is rigged correctly, it will use the animations from the current grenade launcher. If it deviates significantly then it will require custom animations. Valve have yet to accept user contributed animations, so I would suggest trying to make it work with the current animation set. You can achieve this by decompiling the c_ model for the grenade launcher and rigging to the skeleton
taco Nov 27, 2012 @ 2:36pm 
Thank you for the information. I will look into this.
Showing 1-2 of 2 comments
< >
Per page: 15 30 50
Date Posted: Nov 27, 2012 @ 10:57am
Posts: 2