Team Fortress 2

Team Fortress 2

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[Idea] Spy Sapper that can turn enemy buildings
So, what if there was a sapper for spy that could be used on an enemy building (Sentry / Dispenser / Teleporters / Etc)? I talked it over with some people and they contributed some pretty good ideas about how it could be implemented without being terribly unbalanced.

Stuff like a fairly increased duration for how long it takes to sap the enemy machine, a cooldown/recharge on the sapper, only being able to control one machine at a time, removing his ability to backstab, etc etc.

It would give the spy a HUD (am I using that term right?) at the top left of his screen like the engineer has with a slot for one machine. When a spy successfully takes over a machine, it disappears from the HUD of the engineer who previously owned it (so he can't just destroy it after it's been taken over with the remote).
Last edited by A Swamp Creature; Nov 6, 2012 @ 8:16am
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Showing 1-5 of 5 comments
Smash Royale Nov 6, 2012 @ 8:48am 
OMG! Thats EXATCLY What I Was Thinking About Making At School! We Could Contribute Together To Make It! Ive Got A Name: Hack-O-Tron 3000
A Swamp Creature Nov 6, 2012 @ 8:50am 
Originally posted by Dem Rainbowz- B-Day In 5 Days!:
OMG! Thats EXATCLY What I Was Thinking About Making At School! We Could Contribute Together To Make It! Ive Got A Name: Hack-O-Tron 3000

I'm not really sure how I could help make it. I don't know the first thing about actually modeling it or doing the "code" for it.
Smash Royale Nov 6, 2012 @ 10:46am 
Just A Model
It could have a different beeping and enemy detection sound. Maybe one that sounds all corrupted and stuff.
CannibalCarpool3D Nov 16, 2012 @ 5:30am 
As an engy player this would be my worst nightmare. It's a good idea but for the sake of engies don't do it! Jk nice idea.
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Showing 1-5 of 5 comments
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Date Posted: Nov 6, 2012 @ 8:15am
Posts: 5